Full notes
Full Junebug vs. Evil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
Junebug vs. Evil changes
This update is pretty major and one that I've been working on for the last several months. I don't want to spoil too much in the notes. I'll probably be working on boss fights next as a buddy-update to this one.
New enemies may be created in the future!
Coop is still being worked on, don't worry! There's a lot to do with that...
Zombies:
Camper zombie
Punk zombie
Cultist zombie
Toxic zombie
Beehive zombie
Special Enemies:
- Ghoulreworked
Warlock: replacing the skeleton musketeers
- Slimegeistnew ghost-themed special enemy!
New Challenge Waves:
Changed the name on a few and updated descriptions seen when wave starts
New: bee-themed challenge wave
New: totem-themed challenge wave
New: unholy-themed challenge wave
New: poison-themed challenge wave
New challenge wave music!
Cool things:
New wave recap and scrap bonus
Military zombies can now drop medkits
Medkits now have a button shortcut (more on this later...)
More special enemies spawn every 10 levels
New ghost totem! Spawns ghosts
New poison totem! Shoots toxic blobs around them
Added titles and health bars for enemies (visible once damaged)
Fixes:
Overall optimization
Balancing
Updated enemy ai
Fixed challenge waves not scaling health
Changed fog to only activate during the ghost challenge wave
Updated boil color on exploding zombie
Added pallets to tire stack decoration objects for better visibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
