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Steam News27 July 20214y ago

Patch 0.1.2

Three new ambient effects that change nightly, fireflies, rain, and wind. This is a precursor to having different types of waves each night. Nerfed scrap drops from enemies, loot boxes, and totems.

Full notes

Full Junebug vs. Evil update

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What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedThree new ambient effects that change nightly, fireflies, rain, and wind. This is a precursor to having different types of waves each night.
addedAdded Junebug's truck, for some reason.
changedUpdated the map with more environmental objects/foliage.
addedAdded a warning when the generator is close to being depleted.
changedChanged 'Start Game' to 'Endless Mode' to better reflect game mode and make room for a more classic game mode.
addedAdded a little bloom effect.

Three new ambient effects that change nightly, fireflies, rain, and wind. This is a precursor to having different types of waves each night.

Nerfed scrap drops from enemies, loot boxes, and totems.

Laundry Machine scene decoration blends better with the environment.

Randomized walk and run speeds of the zombies with larger min/max values to create more variation with groups.

Added Junebug's truck, for some reason.

Updated the map with more environmental objects/foliage.

Added a warning when the generator is close to being depleted.

Changed 'Start Game' to 'Endless Mode' to better reflect game mode and make room for a more classic game mode.

Added a little bloom effect.

Added a loot box icon to help you find them. :)

Added a restart button in the pause menu.

Beartraps now cause enemies to show a hurt effect when activated.

Ghosts spawn more initially from enemies but less frequently from other Ghosts.

Source

Steam News / 27 July 2021

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