Full notes
Full Junebug vs. Evil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Three new ambient effects that change nightly, fireflies, rain, and wind. This is a precursor to having different types of waves each night.
Nerfed scrap drops from enemies, loot boxes, and totems.
Laundry Machine scene decoration blends better with the environment.
Randomized walk and run speeds of the zombies with larger min/max values to create more variation with groups.
Added Junebug's truck, for some reason.
Updated the map with more environmental objects/foliage.
Added a warning when the generator is close to being depleted.
Changed 'Start Game' to 'Endless Mode' to better reflect game mode and make room for a more classic game mode.
Added a little bloom effect.
Added a loot box icon to help you find them. :)
Added a restart button in the pause menu.
Beartraps now cause enemies to show a hurt effect when activated.
Ghosts spawn more initially from enemies but less frequently from other Ghosts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
