Full notes
Full Junebug vs. Evil update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
- Events
Junebug vs. Evil changes
Added Settings menu to the pause menu with sensitivity and music volume presets
- New enemyShade. A new type of ghost that teleports
Picking up scrap automatically charges the generator a little bit
The Skull Totem's attack speed is now much slower
The day cycle has been adjusted for better clarity and pacing and to set up future changes regarding time between waves
Added a short respawn protection
Loot now has a quick delay before being picked up for readability fixes and also spreads out more dynamically when spawned
The gravestone now has no collision
The chance of ghosts spawning ghosts now is much smoother, preventing long chains of ghosts spawning ghosts
Zombies have much more variation in clothing, skin, and hair colors
Added the Bloodmoon Challenge Wave - happens randomly after night 3
Added the Ghost Night! Challenge Wave - happens randomly after night 3
Redesigned particle effects
Nights now have a visual timer and counter on screen
Added a pumpkinhead zombie variant
Balancing tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
