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Steam News9 February 20197y ago

DevUpdate 5 - Save the universe! (and Time Lords with the power of un-blooming it)

Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game.

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Full It's Not A Moon update

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Repeated intro

Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), just to overwrite it with the saved universe (and galaxies and sectors). Now the game just prepares the maps, keeps them empty, and fills them with the previously made save. Shiny shiny shiny shiny spaceshiiiip I'll admit, I am one of those people that really like a nice bright bloom in their games. I am aware that not everyone does, that's why the game now has a slider to regulate the amount of bloom... and a nice little tickbox to turn it off completely. Alotta Balancing Since I want this game to be tested as soon as possible. A lot of time this week went into the balancing. Time Lord Added a time scaling panel to the UI. Currently there is 0x, 1x, 2x, and 4x speed. The feature is not completely bug free yet (the feature is, but the AI isn't), so use it with caution.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), just to overwrite it with the saved universe (and galaxies and sectors). Now the game just prepares the maps, keeps them empty, and fills them with the previously made save. Shiny shiny shiny shiny spaceshiiiip I'll admit, I am one of those people that really like a nice bright bloom in their games. I am aware that not everyone does, that's why the game now has a slider to regulate the amount of bloom... and a nice little tickbox to turn it off completely. Alotta Balancing Since I want this game to be tested as soon as possible. A lot of time this week went into the balancing. Time Lord Added a time scaling panel to the UI. Currently there is 0x, 1x, 2x, and 4x speed. The feature is not completely bug free yet (the feature is, but the AI isn't), so use it with caution.

It's Not A Moon changes

changedHello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), just to overwrite it with the saved universe (and galaxies and sectors). Now the game just prepares the maps, keeps them empty, and fills them with the previously made save. Shiny shiny shiny shiny spaceshiiiip I'll admit, I am one of those people that really like a nice bright bloom in their games. I am aware that not everyone does, that's why the game now has a slider to regulate the amount of bloom... and a nice little tickbox to turn it off completely. Alotta Balancing Since I want this game to be tested as soon as possible. A lot of time this week went into the balancing. Time Lord Added a time scaling panel to the UI. Currently there is 0x, 1x, 2x, and 4x speed. The feature is not completely bug free yet (the feature is, but the AI isn't), so use it with caution.

Source

Steam News / 9 February 2019

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