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Steam News17 February 20197y ago

DevUpdate 6 - Preventing the void of Space

Hello there! What happened this week? Worked on some objects that appear in the background of a galaxy. Some of those will be 'printed' on to the skybox, some will be used as 3D background objects.

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Hello there! What happened this week? Worked on some objects that appear in the background of a galaxy. Some of those will be 'printed' on to the skybox, some will be used as 3D background objects.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded a check to prevent the player from rotating in a direction without a sector/gate. That should prevent the player from flying into the void of space. What it doesn't do yet is preventing the player from keeping their current rotation and confirming it (and thus, flying into the void of space). That is not too complicated to check and fix, so the next update will definitly fix this. There is a problem with the AI and their avoidance of obstacles. I carry this around since a few months (because it's solvable with a click of a button and is not a big problem while developing) but it just doesn't feel right for a released game. I have some possibilities to avoid this from happening and I am currently trying them out to find the best solution. As you can see, I am busy with fixing bugs and annoyances. That means release isn't that far away. The tutorial that is in the game since months is getting filled with more information. The mechanics for it will also be used for story telling later on (the first released versions might just be sandboxes). This week, I also had to use some time to prepare a Demo build. That is more or less done. The Demo will go live shortly before game release.

Added a check to prevent the player from rotating in a direction without a sector/gate. That should prevent the player from flying into the void of space. What it doesn't do yet is preventing the player from keeping their current rotation and confirming it (and thus, flying into the void of space). That is not too complicated to check and fix, so the next update will definitly fix this. There is a problem with the AI and their avoidance of obstacles. I carry this around since a few months (because it's solvable with a click of a button and is not a big problem while developing) but it just doesn't feel right for a released game. I have some possibilities to avoid this from happening and I am currently trying them out to find the best solution. As you can see, I am busy with fixing bugs and annoyances. That means release isn't that far away. The tutorial that is in the game since months is getting filled with more information. The mechanics for it will also be used for story telling later on (the first released versions might just be sandboxes). This week, I also had to use some time to prepare a Demo build. That is more or less done. The Demo will go live shortly before game release.

Source

Steam News / 17 February 2019

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