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Steam News28 May 20197y ago

It’s Not A Moon Update 0.2 – first feature Update

Hello fellow space person! It has been a week since release, so it’s time for the first feature update.

Full notes

Full It's Not A Moon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow space person!

What changed

2 fixes6 additions0 changes0 removals
  • Gameplay
  • Fixes
addedIt has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed:
addedModules that produce items got their own inventory This was necessary for the new feature: Drones! Modules now need the required item for production in their inventory. These items are delivered by drones
addedThere is a new module available: The Drone Controller
addedThis module adds 5 drones to the maximum of controllable drones
fixedThe production queue and ongoing production for ships didn’t save. This has been fixed.
addedAdded a category for camera controls. That should make it clear what the invert-toggles do.

It's Not A Moon changes

addedIt has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed:
addedModules that produce items got their own inventory This was necessary for the new feature: Drones! Modules now need the required item for production in their inventory. These items are delivered by drones
addedThere is a new module available: The Drone Controller
addedThis module adds 5 drones to the maximum of controllable drones
fixedThe production queue and ongoing production for ships didn’t save. This has been fixed.

It has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed:

  • Modules that produce items got their own inventory

    • This was necessary for the new feature: Drones!

    • Modules now need the required item for production in their inventory. These items are delivered by drones

  • Produced Items end up in the module inventory and need to be delivered to the station

  • Current exception are modules that produce energy. Produced energy goes directly into the station inventory

  • There is a new module available: The Drone Controller

  • This module adds 5 drones to the maximum of controllable drones

  • You can buy more drones with 5 crystals and 20 gold bars (this is subject to change)

Small changes:

  • The production queue and ongoing production for ships didn’t save. This has been fixed.

  • Added a category for camera controls. That should make it clear what the invert-toggles do.

  • There was a bug that prevented a trader from landing if there was a trade module available. This has been fixed.

What’s next? In the next smaller updates, I will add pages to the helper (currently only showing the ‘welcome’ message). This will give a basic rundown of game features and should solve most of the questions regarding basic gameplay. While in 0.2 I will extend the functionality of drones and modules. I will add an inventory window for the modules and some settings for priorities and minimum stock. There will be a way to layout your modules to prevent the need for drone deliveries.

Source

Steam News / 28 May 2019

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