Full notes
Full It's Not A Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow space person!
What changed
- Gameplay
- Fixes
It's Not A Moon changes
It has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed:
Modules that produce items got their own inventory
This was necessary for the new feature: Drones!
Modules now need the required item for production in their inventory. These items are delivered by drones
Produced Items end up in the module inventory and need to be delivered to the station
Current exception are modules that produce energy. Produced energy goes directly into the station inventory
There is a new module available: The Drone Controller
This module adds 5 drones to the maximum of controllable drones
You can buy more drones with 5 crystals and 20 gold bars (this is subject to change)
Small changes:
The production queue and ongoing production for ships didn’t save. This has been fixed.
Added a category for camera controls. That should make it clear what the invert-toggles do.
There was a bug that prevented a trader from landing if there was a trade module available. This has been fixed.
What’s next? In the next smaller updates, I will add pages to the helper (currently only showing the ‘welcome’ message). This will give a basic rundown of game features and should solve most of the questions regarding basic gameplay. While in 0.2 I will extend the functionality of drones and modules. I will add an inventory window for the modules and some settings for priorities and minimum stock. There will be a way to layout your modules to prevent the need for drone deliveries.
Source
Changelog.gg summarizes and formats this update. How we read updates.
