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Steam News20 May 20197y ago

It’s Not A Moon – Early Access Release

Hello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. https://store.steampowered.

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Full It's Not A Moon update

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Repeated intro

Hello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. https://store.steampowered.com/app/968920/Its_Not_A_Moon/ After the silence the last weeks I will give you another update on the important things that have changed. Savegame Management o Went from one possible save file to multiple o Added a window to manage your saves o Implemented support for Steam cloud UI Improvements o The indicators for items and ships floating in space scale with thedistance to your station o Added a window to let you set up the limit of production for all items o Added an icon that shows when a module is in repair mode o You can turn off the automatic repair for each ship you own Animations and sounds o Added a bunch of animations and sounds to modules o Your Station will now lose parts and explode if it gets destroyed  you will return to the main menu Ships o The small bomber received a new (WIP) model and an icon

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
changedHello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. https://store.steampowered.com/app/968920/Its_Not_A_Moon/ After the silence the last weeks I will give you another update on the important things that have changed. Savegame Management o Went from one possible save file to multiple o Added a window to manage your saves o Implemented support for Steam cloud UI Improvements o The indicators for items and ships floating in space scale with thedistance to your station o Added a window to let you set up the limit of production for all items o Added an icon that shows when a module is in repair mode o You can turn off the automatic repair for each ship you own Animations and sounds o Added a bunch of animations and sounds to modules o Your Station will now lose parts and explode if it gets destroyed  you will return to the main menu Ships o The small bomber received a new (WIP) model and an icon
addedModules o Added the laser module, perfect for cutting through the hull of an enemy cruiser o Added the HyperDrive  The current goal of the game is to build and activate it o Added a bunch of icons for the modules
addedMissions o Moved the tutorial from older versions into the provisional story missions o Added 2 types of optional missions  Acquire X of item Y  Destroy X of enemy ship Y o The player gets rewarded with either Gold Bars or a Blueprint* *Research improvements o Blueprints  Most researches are now hidden behind blueprints  Get blueprints by solving optional missions Weapon damage types o Added 4 Types of damage : Physical, Explosion, Heat, Electric o Ships have different resistances against those damage types o Implemented a target preference system  ships and modules should now choose their targets by damage type  e.g. prevents a minigun targeting a capital ship first Bugfixes and balancing o Yes. Lots of em.

It's Not A Moon changes

changedHello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. https://store.steampowered.com/app/968920/Its_Not_A_Moon/ After the silence the last weeks I will give you another update on the important things that have changed. Savegame Management o Went from one possible save file to multiple o Added a window to manage your saves o Implemented support for Steam cloud UI Improvements o The indicators for items and ships floating in space scale with thedistance to your station o Added a window to let you set up the limit of production for all items o Added an icon that shows when a module is in repair mode o You can turn off the automatic repair for each ship you own Animations and sounds o Added a bunch of animations and sounds to modules o Your Station will now lose parts and explode if it gets destroyed  you will return to the main menu Ships o The small bomber received a new (WIP) model and an icon
addedModules o Added the laser module, perfect for cutting through the hull of an enemy cruiser o Added the HyperDrive  The current goal of the game is to build and activate it o Added a bunch of icons for the modules
addedMissions o Moved the tutorial from older versions into the provisional story missions o Added 2 types of optional missions  Acquire X of item Y  Destroy X of enemy ship Y o The player gets rewarded with either Gold Bars or a Blueprint* *Research improvements o Blueprints  Most researches are now hidden behind blueprints  Get blueprints by solving optional missions Weapon damage types o Added 4 Types of damage : Physical, Explosion, Heat, Electric o Ships have different resistances against those damage types o Implemented a target preference system  ships and modules should now choose their targets by damage type  e.g. prevents a minigun targeting a capital ship first Bugfixes and balancing o Yes. Lots of em.

Modules o Added the laser module, perfect for cutting through the hull of an enemy cruiser o Added the HyperDrive  The current goal of the game is to build and activate it o Added a bunch of icons for the modules

Missions o Moved the tutorial from older versions into the provisional story missions o Added 2 types of optional missions  Acquire X of item Y  Destroy X of enemy ship Y o The player gets rewarded with either Gold Bars or a Blueprint* *Research improvements o Blueprints  Most researches are now hidden behind blueprints  Get blueprints by solving optional missions Weapon damage types o Added 4 Types of damage : Physical, Explosion, Heat, Electric o Ships have different resistances against those damage types o Implemented a target preference system  ships and modules should now choose their targets by damage type  e.g. prevents a minigun targeting a capital ship first Bugfixes and balancing o Yes. Lots of em.

Source

Steam News / 20 May 2019

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