Full notes
Full It's Not A Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there! What happened this week? Models and Stuff
What changed
- Gameplay
- Balance
- Performance
added a model for a trading station
added a few models for random debris, including asteroids and metal pieces
Sector Editor
Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser
Placed objects got a transform gizmo ○ This allows changing size, position and rotation ○ It will come in handy for preparing scenes for the story
Balancing
Enemy cruisers got a higher weapon range and do more damage
Player Station cannons do less damage now
Changed some module prices to make them harder/easier to build
Research
Added a tier system to the research Tier0 - can be researched from the start, no Lab Module needed (double research time without lab) Tier1 - requires a Lab Module Tier2 - requires a Lab Module and requires at least 1 research to unlock it
Changed some research-reciepes to make more sense
More coherent research window (work in progress)
Bugfixes
Fighters that started from the player station decided to stuck in 'starting' state and circle around their target position without ever reaching it
Some performance breaking functions were changed
Source
Changelog.gg summarizes and formats this update. How we read updates.
