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Steam News2 February 20197y ago

DevUpdate 4 - Placeables and Models (again)

Hello there! What happened this week? Models and Stuff added a model for a trading station added a few models for random debris, including asteroids and metal pieces Sector Editor Added placable decorations ○ 3 Asteroid

Full notes

Full It's Not A Moon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there! What happened this week? Models and Stuff

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedadded a model for a trading station
addedadded a few models for random debris, including asteroids and metal pieces
addedAdded placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser
changedEnemy cruisers got a higher weapon range and do more damage
changedPlayer Station cannons do less damage now
changedChanged some module prices to make them harder/easier to build
  • added a model for a trading station

  • added a few models for random debris, including asteroids and metal pieces

Sector Editor

  • Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser

  • Placed objects got a transform gizmo ○ This allows changing size, position and rotation ○ It will come in handy for preparing scenes for the story

Balancing

  • Enemy cruisers got a higher weapon range and do more damage

  • Player Station cannons do less damage now

  • Changed some module prices to make them harder/easier to build

Research

  • Added a tier system to the research Tier0 - can be researched from the start, no Lab Module needed (double research time without lab) Tier1 - requires a Lab Module Tier2 - requires a Lab Module and requires at least 1 research to unlock it

  • Changed some research-reciepes to make more sense

  • More coherent research window (work in progress)

Bugfixes

  • Fighters that started from the player station decided to stuck in 'starting' state and circle around their target position without ever reaching it

  • Some performance breaking functions were changed

Source

Steam News / 2 February 2019

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