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Steam News28 January 20197y ago

DevUpdate 3 - Pilots and Models

Hello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation.

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Full It's Not A Moon update

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Hello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation. That lets them miss their target and is influenced by their rank. Firing their weapons lets them gain experience and slowly rank up. Their rank also influences the efficiency of their ships armor. While I was working on them, I've also managed to squash a bug that occasionally prevented them from engaging in combat. Models and Stuff Right now, I am working on some effects for the 'Metal Press' animation. There is a basic version for sparks integrated. I am not entirely happy with them yet, so they will be refined later on. The 'Storage Maker' and the 'Engine Factory' got fully textured models. Those are work in progress and will get more details. Steam post image Steam post image Balancing the modules I've started the balancing for the building mechanic. Now all available items are used in building modules. All them Hauler just died!!?? Should you run out of haulers ( pesky pirates! ), it is now possible to build a 'Scrap Hauler'. This hauler is stiched together from parts of your station (so building it damages your station ), is really slow and has a tiny storage. This prevents a deadlock that makes progress impossible.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation. That lets them miss their target and is influenced by their rank. Firing their weapons lets them gain experience and slowly rank up. Their rank also influences the efficiency of their ships armor. While I was working on them, I've also managed to squash a bug that occasionally prevented them from engaging in combat. Models and Stuff Right now, I am working on some effects for the 'Metal Press' animation. There is a basic version for sparks integrated. I am not entirely happy with them yet, so they will be refined later on. The 'Storage Maker' and the 'Engine Factory' got fully textured models. Those are work in progress and will get more details. Steam post image Steam post image Balancing the modules I've started the balancing for the building mechanic. Now all available items are used in building modules. All them Hauler just died!!?? Should you run out of haulers ( pesky pirates! ), it is now possible to build a 'Scrap Hauler'. This hauler is stiched together from parts of your station (so building it damages your station ), is really slow and has a tiny storage. This prevents a deadlock that makes progress impossible.

It's Not A Moon changes

addedHello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation. That lets them miss their target and is influenced by their rank. Firing their weapons lets them gain experience and slowly rank up. Their rank also influences the efficiency of their ships armor. While I was working on them, I've also managed to squash a bug that occasionally prevented them from engaging in combat. Models and Stuff Right now, I am working on some effects for the 'Metal Press' animation. There is a basic version for sparks integrated. I am not entirely happy with them yet, so they will be refined later on. The 'Storage Maker' and the 'Engine Factory' got fully textured models. Those are work in progress and will get more details. Steam post image Steam post image Balancing the modules I've started the balancing for the building mechanic. Now all available items are used in building modules. All them Hauler just died!!?? Should you run out of haulers ( pesky pirates! ), it is now possible to build a 'Scrap Hauler'. This hauler is stiched together from parts of your station (so building it damages your station ), is really slow and has a tiny storage. This prevents a deadlock that makes progress impossible.

Source

Steam News / 28 January 2019

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