Full notes
Full It's Not A Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Performance
- Fixes
What was done the past week? Well, a lot. Ship Overview and Ship Commands I have redesigned the 'ship overview window' to make it more coherent with the rest of the UI. It's still a work in progress, but slowly looks like I want it to. here some details:
Added an information icon for each individual ships. This icon shows you the current task.
Added a text for a pilots name and an info icon for their current rank. ( This is just a cosmetic thing right now, pilots will have different names and aim precision later on )
Added a "command" button to each indiviual ship in the overview. It is context sensitive and lets you give commands to your ships: - A flying/working/fighting ship can be called back to the hangar - A landed fighter can be started
Additionally to that, Fighters that start without a target (because there is none within their scan range) will take formation around the station and follow it. This is very handy if you see enemies at the horizon and can't afford the time it takes for your ships to start. Flying fighters can now be selected and given direct attack orders on enemy ships.
Added a "cruise mode" for ships. It is activated if the distance to a target is high enough. The 'Fighter S' got new textures (from..'no textures', so I guess it just got textures). It now represents the shoddy state it is supposed to be in. Here a render of the pirate livery version:
..and as always: bugs have been fixed and balancing changes have been made
Source
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