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Steam News19 January 20197y ago

Istrolid Update 0.49.2

In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding.

Full notes

Full Istrolid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions9 changes0 removals
  • Balance
changedIn this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.
changedBalance ChangesArtillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
changedBalance ChangesSidewinder: Range 740 → 780 Speed 256 → 272
changedBalance ChangesHeavy Beam: Damage: 37 → 38 Energy 5200 → 5000
changedBalance ChangesPush Wave: Range 750 → 775 Damage: 4 → 5
changedBalance ChangesPull Wave: Range 825 → 850
Artillery: Reload Time65.5Artillery: Reload Time decreased, buff5, Speed1041125, Speed increased, buff5, Speed 104 → 112, Energy500045005, Speed 104 → 112, Energy decreased, nerfSidewinder: Range740780SSidewinder: Range increased, buff

Istrolid changes

changedIn this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.
changedArtillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
changedSidewinder: Range 740 → 780 Speed 256 → 272
changedHeavy Beam: Damage: 37 → 38 Energy 5200 → 5000
changedPush Wave: Range 750 → 775 Damage: 4 → 5

In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.

Balance Changes

  • Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500

  • Sidewinder: Range 740 → 780 Speed 256 → 272

  • Heavy Beam: Damage: 37 → 38 Energy 5200 → 5000

  • Push Wave: Range 750 → 775 Damage: 4 → 5

  • Pull Wave: Range 825 → 850

  • 1x1 Reactor: Energy 1800 → 2000

  • Advanced Shied: Mass: 10 → 8

  • No Overkill: Cost: 5 → 1 Health: 5 → 4

Fixes

  • Jump Drive now uses Mass x 15 for both energy cost and indicator check. Functionally a balance change as well, though was intended long ago.

Source

Steam News / 19 January 2019

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