In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding.
Full notes
Full Istrolid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions9 changes0 removals
Balance
changedIn this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.
changedBalance ChangesArtillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
changedBalance ChangesSidewinder: Range 740 → 780 Speed 256 → 272
Artillery: Reload Time6→5.5↓Artillery: Reload Time decreased, buff5, Speed104→112↑5, Speed increased, buff5, Speed 104 → 112, Energy5000→4500↓5, Speed 104 → 112, Energy decreased, nerfSidewinder: Range740→780S↑Sidewinder: Range increased, buff
Istrolid changes
changedIn this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.
changedArtillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
changedSidewinder: Range 740 → 780 Speed 256 → 272
changedHeavy Beam: Damage: 37 → 38 Energy 5200 → 5000
changedPush Wave: Range 750 → 775 Damage: 4 → 5
In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.
Balance Changes
Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
Sidewinder: Range 740 → 780 Speed 256 → 272
Heavy Beam: Damage: 37 → 38 Energy 5200 → 5000
Push Wave: Range 750 → 775 Damage: 4 → 5
Pull Wave: Range 825 → 850
1x1 Reactor: Energy 1800 → 2000
Advanced Shied: Mass: 10 → 8
No Overkill: Cost: 5 → 1 Health: 5 → 4
Fixes
Jump Drive now uses Mass x 15 for both energy cost and indicator check. Functionally a balance change as well, though was intended long ago.