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Steam News18 June 20197y ago

Istrolid Update 0.50.3

Survival Mode Introducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer.

Full notes

Full Istrolid update

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What changed

2 fixes3 additions5 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • Performance
addedSurvival ModeIntroducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number and their ferocity, there is no end.
addedBetter Fleet ScreenYou can now drag and drop fleets. If you have a ton of ships in your fleet screen this will greatly help you sift and sort them.
addedBalances ChangesSome slight tweaks to a variety of weapons. Overall balance seems very good generally, Tesla is overperforming slightly, Artillery is a bit weak but coming into its new role, and Flamethrower and Sidewinder are having their weaknesses covered just a bit more. Overall this should open up more variety in weapon selection among the less used weapons.
changedBalances ChangesDemispinal Health 5 → 2
changedBalances ChangesEnergy Transfer Health 0 → 10
changedAI EditsReturn to spawn charging command now causes the ship to wait at spawn until charged, preventing it from expending energy with conflicting commands.
Demispinal Health52Demispinal Health decreased, nerfEnergy Transfer Health010Energy Transfer Health increased, buff

Istrolid changes

addedIntroducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number and their ferocity, there is no end.
addedYou can now drag and drop fleets. If you have a ton of ships in your fleet screen this will greatly help you sift and sort them.
addedSome slight tweaks to a variety of weapons. Overall balance seems very good generally, Tesla is overperforming slightly, Artillery is a bit weak but coming into its new role, and Flamethrower and Sidewinder are having their weaknesses covered just a bit more. Overall this should open up more variety in weapon selection among the less used weapons.
changedDemispinal Health 5 → 2
changedEnergy Transfer Health 0 → 10

Survival Mode

Introducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number and their ferocity, there is no end.

Better Fleet Screen

You can now drag and drop fleets. If you have a ton of ships in your fleet screen this will greatly help you sift and sort them.

Balances Changes

Some slight tweaks to a variety of weapons. Overall balance seems very good generally, Tesla is overperforming slightly, Artillery is a bit weak but coming into its new role, and Flamethrower and Sidewinder are having their weaknesses covered just a bit more. Overall this should open up more variety in weapon selection among the less used weapons.

  • Torpedo Shot Energy 1300 → 1250

  • Tesla Shot Energy 1500 → 1600

  • Artillery: Shot Energy Cost 4500 → 4100 and Mass 70 → 65

  • Flamethrower Range 350 → 360

  • Sidewinder base speed 272 → 304

  • Push/Pull Wave Push/Pull Effect 10% stronger

Demi-spinal was overperforming a bit on fighters, this is to help keep both demi-spinal and standard fighters as valid while minimizing the impact elsewhere.

  • Demispinal Health 5 → 2

2x1 (and 1x2) Reactors had a supposed niche, but failed to shine at it as a real choice. This will bump up their space-efficiency as a battery to be higher than, well, batteries and might make them a more real choice among heavy-fighter style craft. Incidentally it helps spamming 2x1 reactors be a bit more correct of a choice for newbies.

  • 2x1 Reactors:Energy: 10k → 20k and Output: 400 → 250

Adv shield rarely saw use, this is a fairly significant buff that will hopefully help its role as light shielding.

  • Adv Shield Gen Energy Threshold 75% → 40%

Energy Transfer was fine, but was a hair weak for smaller carrier choices, this should help those very slightly.

  • Energy Transfer Health 0 → 10

AI Edits

  • Prevented wiggling while capturing command points.

  • Return to spawn charging command now causes the ship to wait at spawn until charged, preventing it from expending energy with conflicting commands.

  • Better prioritize resting in AI commands that require it, improving some interactions with commands like follow player orders.

Bug Fixes

  • Remove most offensive map colors from the game.

  • Fixed a bug where players could lag the game by editing their ships.

  • Fixed one of the Zyro AI’s broken commands.

  • Tweaked the formula that determines the distance ships use to follow such that they should more accurately stop one capable of shooting.

  • Improved performance on handling large ships.

Source

Steam News / 18 June 2019

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