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Steam News12 June 20215y ago

Istrolid Update 1.0.1 - Community Balance Council #2

We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta.

Full notes

Full Istrolid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Balance
  • Gameplay
addedWe have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta.
changedMissileReload Time 2.06 → 1.93 (6.5% faster Rof)
changedTorpedoHealth 10 → 15
changedPhase NerfThere has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization.
changedPhase BombDamage 160 → 150
changedPhase BombReload Time 3.75 → 3.56 (5% faster RoF)
Reload Time2.061.93Reload Time decreased, buffHealth1015Health increased, buffDamage160150Damage decreased, nerfReload Time3.753.56Reload Time decreased, buff

Istrolid changes

addedWe have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta.
changedReload Time 2.06 → 1.93 (6.5% faster Rof)
changedHealth 10 → 15
changedThere has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization.
changedDamage 160 → 150

We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta.

PD-able Adjustments

by Owlfeathers

These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed ‘Premium’ ships have few clear counters, but it should be within tolerances.

Missile

  • Reload Time 2.06 → 1.93 (6.5% faster Rof)

  • Projectile Speed 352 m/s → 304 m/s

  • Energy use 2860e → 2650e

  • Mass 30t → 20t

Torpedo

  • Range 1100m → 1250m

  • Energy use 1250e → 1100e

  • Health 10 → 15

Artillery

  • Range 1600m → 1700m

Phase Nerf

Inspired by blaze/nulitor

There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization.

Phase Bomb

  • Damage 160 → 150

  • Reload Time 3.75 → 3.56 (5% faster RoF)

  • Weight 20T → 22T

  • Energy use 3600e→ 3500e

Jump Buff

by Owlfeathers

Jump changes seem to have been mostly in the right direction, but it seems a hair weak. The official proposal by Owl was requesting a sharper decrease to min distance, but because of the jump-delay currently present, min distance is only being reduced to 150 for now. This is a much larger buff than it seems at first, roughly improving the part by 50% for ships that just wanted a jump-turn.

Jump Drive

  • Jump Distance and Recharge Rate: +10%

  • Min Distance: 200m → 150m

Other Adjustments

Other minor changes are in, including a reduction to shield capacitor Tanks while buffing them for use with Heavy Shields, and a slight reduction to Flamethrower cost.

Shield Capacitor

  • Shield 8 → 9

  • Mass 5T→ 5.5T

  • Shield Recharge 1.2/sec → 0.65/sec

  • Energy Cost 16e/sec → 8e/sec

Flamethrower

  • Cost 5 → 3

Source

Steam News / 12 June 2021

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