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Steam News6 March 20215y ago

Istrolid Update 0.51.4 - Bug fixes before 1.0.0!

I would like to get some bug fixes out for you as we make our way to 1.0.0. Area Centering We are now going to do area-center instead of mass-center: This makes ships way more centered but it takes away this mass center

Full notes

Full Istrolid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedArea CenteringThis makes ships way more centered but it takes away this mass centering puzzle. It’s true some people did like, but mostly was a kind of chore that did not do much to balance anyways. It ended up not mattering that much after we made the weapon ranges in game longer and longer.
changedUnits with Stasis Field will ramYour ships with stasis fields will now ram targets when you order them with the F follow/focus order. This will make stasis equipped ships much easier and fun to use as they will just chase down their prey and kill it. Just like you designed them to!
addedWeapon SoundsArtillery no longer sounds like it came from WW1. I made it sound more sci-fi. That arty sound always stood out to me as not fitting. I hope you like the new one.
changedWeapon SoundsI also made ship explosions to be deeper. You still get that same short explosion for fighters, but for bigger ships there are medium for medium HP ships and super deep explosion for high HP ships.
addedAmbient SoundsI removed all of the annoying drones. I don’t know what I was thinking when I added them. They were pretty annoying. I added two new action tracks though and deleted that one annoying action track. Music has never been strong in Istrolid - I hope it just makes it a little bit better.
changedAmbient SoundsWho am I kidding, you have disalbed all music long ago!

I would like to get some bug fixes out for you as we make our way to 1.0.0.

Area Centering

We are now going to do area-center instead of mass-center:

This makes ships way more centered but it takes away this mass centering puzzle. It’s true some people did like, but mostly was a kind of chore that did not do much to balance anyways. It ended up not mattering that much after we made the weapon ranges in game longer and longer.

Units with Stasis Field will ram

Your ships with stasis fields will now ram targets when you order them with the F follow/focus order. This will make stasis equipped ships much easier and fun to use as they will just chase down their prey and kill it. Just like you designed them to!

Weapon Sounds

Artillery no longer sounds like it came from WW1. I made it sound more sci-fi. That arty sound always stood out to me as not fitting. I hope you like the new one.

I also made ship explosions to be deeper. You still get that same short explosion for fighters, but for bigger ships there are medium for medium HP ships and super deep explosion for high HP ships.

Ambient Sounds

I removed all of the annoying drones. I don’t know what I was thinking when I added them. They were pretty annoying. I added two new action tracks though and deleted that one annoying action track. Music has never been strong in Istrolid - I hope it just makes it a little bit better.

Who am I kidding, you have disalbed all music long ago!

Galaxy Update

The earlier tutorial levels did not prepare players sufficiently. We have added a design checklist, to guide players to better designs. We hope the new ship-building tutorials will better guide players to design sound and useful ships, highlighting the aspects that will be important to them as they grow and develop their fleet in the future.

Community Balance Council

We still have not made significant balance changes for 1.0.0. That is still ongoing please vote for your changes here: [Community Balance Council] (https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/). There is still time to vote for the changes you want to see!

Bug fixes

  • Fixed chat links not opening.

  • Fixed Escape doing odd things with full screen.

  • Fixed “Quit Game” button disappearing (you can never leave).

Source

Steam News / 6 March 2021

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