Full notes
Full Istrolid update
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What changed
- Balance
- Fixes
- Compatibility
- UI and audio
- Events
- Security
Istrolid changes
Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change. Additionally, shields and range are being changed to allow more long range spam as an option while also making it more counterable, increasing maximum range, reducing DPS at that range, and improving regeneration options. Finally, components that are traditionally used on more expandable craft have had their price increased, as well as their health, in order to reduce the power of the most expendable versions, and increase the power of potentially re-usable options. These three things form the core of this set of balance changes.
Balance Changes
Micro 360 Mount: Cost 10 → 15, Health 5 → 20
Demispinal Turret: Cost 8 → 7
Stasis Generator: Health 1 → 10, Mass 5 → 6
Heavy Shield Gen: Generation Rate 12 → 16
Adv Shield Gen: Generation Rate; 2.4 → 3.2
Shield Cap: Mass 8 → 10
Cloak Gen: Cost 20 → 25 Energy Use 440 → 400
Jump Engine: Cost: 15 → 20 Health 10 → 25
Fighter Thruster: Thrust 2080 → 2160
Weapons
Light PD: Reload Time 2.0 → 2.5 Energy Cost 1000 → 1100 Damage 16 → 20
Heavy PD: AoE: 6 → 12
Torpedo: Reload Time 3.0 → 3.25 Energy Cost 1200 → 1300 Damage 22 → 24
Missile: Reload Time 1.87 → 2.06 Damage 25 → 27
Artillery: Reload Time 3 → 6, Speed 192 → 104, Energy 2000 → 5000, Damage 60 → 120, AoE 75 → 220, Mass 100 → 70T, Leads from outside of Range
Sidewinder: Range 700 → 740 Energy Cost 1500 → 2000 Damage 34 → 35
Plasma: Reload Time: 3s → 3.25
Heavy Beam: Damage: 35 → 37
Emp: Range 610 → 620
Orb: Range 1300 → 1400. Min Range 400 → 450. Reload Time 3.81 → 4
Phase Bomb: Damage: 150 → 160
Flame
Energy Cost: 200 → 400.
Burn Damage
20 → 24
EMP Warhead: EMP Damage: 5000 → 4000. AoE 325 → 360
Targeting Mod
Range Boost 20 → 25%.
Reload Reduce
25 → 30%
Dampener: Cost 10 → 5. Energy Reduction 30 → 25%
Fixes
Fixed AI Rally Point Interaction
Fixed a bug where decals could effect ship size
Improved Safari compatibility
Fix the sound setting bug
Fix challenge best time not saving
Patched exploit where a player could disconnect other players
Fixed the issue where too many ships or projectiles on screen could cause things to flicker./
AI Updates
FireShower
Source
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