Full notes
Full Istrolid update
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What changed
- Balance
- Gameplay
Istrolid changes
Balance Changes
Sidewinder Damage 30 -> 34
Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase)
Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed
Heavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m
Overshoot of all projectiles except Sidewinder and Missile changed 50% -> 30%
Bug Fixes
Artillery/Phase target indicators better fit their AoE
Carriers now transfer to targets that have run completely out of energy
Unit names are now limited to 50 characters
AI will no longer have a chance of stalling when its targets are destroyed
AI DPS conditions are now evaluated correctly
Following an enemy ship will now get close enough to shoot even when that ship is running away
Game rooms will now change modes correctly
Weapons can no longer be placed between spinal mounts
Build queue numbers update faster
Ships can no longer be deleted if a player is in the fleet screen when a game starts
Source
Changelog.gg summarizes and formats this update. How we read updates.
