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Steam News22 July 20187y ago

Istrolid Update 0.48.3

Balance Changes Sidewinder Damage 30 -> 34 Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase) Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy

Full notes

Full Istrolid update

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What changed

5 fixes0 additions6 changes4 removals
  • Balance
  • Gameplay
changedBalance ChangesSidewinder Damage 30 -> 34
changedBalance ChangesOrb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase)
removedBalance ChangesTesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed
changedBalance ChangesHeavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m
changedBalance ChangesOvershoot of all projectiles except Sidewinder and Missile changed 50% -> 30%
fixedBug FixesArtillery/Phase target indicators better fit their AoE
Sidewinder Damage3034Sidewinder Damage increased, buffOrb range1400m1300mOrb range decreased, nerfTesla damage1012Tesla damage increased, buffHeavy Point Defense projectile speed560m/s880m/sHeavy Point Defense projectile speed increased, buff

Istrolid changes

changedSidewinder Damage 30 -> 34
changedOrb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase)
removedTesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed
changedHeavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m
changedOvershoot of all projectiles except Sidewinder and Missile changed 50% -> 30%

Balance Changes

  • Sidewinder Damage 30 -> 34

  • Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase)

  • Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed

  • Heavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m

  • Overshoot of all projectiles except Sidewinder and Missile changed 50% -> 30%

Bug Fixes

  • Artillery/Phase target indicators better fit their AoE

  • Carriers now transfer to targets that have run completely out of energy

  • Unit names are now limited to 50 characters

  • AI will no longer have a chance of stalling when its targets are destroyed

  • AI DPS conditions are now evaluated correctly

  • Following an enemy ship will now get close enough to shoot even when that ship is running away

  • Game rooms will now change modes correctly

  • Weapons can no longer be placed between spinal mounts

  • Build queue numbers update faster

  • Ships can no longer be deleted if a player is in the fleet screen when a game starts

Source

Steam News / 22 July 2018

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