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Devlog News
Hello everyone following the dev diaries of Ironsand! Today we want to show you the second location of our game – the Arena This location is drastically different from the first one. Here, instead of simply moving forwa…
Devlog News
Greetings! We keep working on the game and have improved the session progression system. Now you can make exciting builds just like in other roguelike games! There's a screenshot below, showcasing the new types of upgra…
Новости разработки
Hello everyone! We're keep polishing and expanding Ironsand. Here's what's new in the latest demo update: All human and insect enemies have been replaced with robots Added new narrative details about the Long-eared and…
Demo Hotfix March 06
Today we updated the demo again. What has changed: Improved shooting sounds Adjusted weapon rate of fire Reduced boss fight duration Improved player hit indication Minor UI tweaks We are continuing to work on robot mode…
Demo update
Hey everyone! We've been polishing, tweaking and expanding, so here's what's new: Added new session-progress system based on elemental damage and special passives. Build your own playstyle! Reworked tutorial, smoother o…
Devlog February 04
We continue to work on the leveling system. We have added three types of elemental damage: 🔥 Flame - Inflicts 1 stack of burning for each adjacent enemy around the target within a 10-meter radius ⚡ Lightning - for ever…
Devlog News
We continue to work on the project. We are currently reworking the leveling system—there will be more interesting effects that can be used to create different builds. We have also decided to remodel all monsters in a cy…
December Update
Hey folks! We’ve just released a new update for the Demo, and it brings a number of important gameplay improvements, new enemies, and visual upgrades. Thank you for all your feedback - this patch is mainly made by your…
Four is a Party
We’re excited to announce that Ironsand will be taking part in the upcoming Four Is a Party festival!
Devlog News
As we get closer to the New Year, we’re preparing a major update for the Demo. This patch focuses on making combat feel more impactful, encounters more dynamic, and the overall experience more atmospheric. Here’s what’s…
Devlog News
We've done a lot of work in two main areas: improving the impact of shooting and more narrative elements Changelog: Redesigned enemy shooting - now projectiles are slow and bright Redesigned player shooting - sounds, hi…
10 000 wishlists. Thank you very much!
10 000 wishlists. This is and important number for our team - thank you so much! Your support means the world to us. Every wishlist, every comment, every bit of excitement fuels our work and drives us to make Ironsand t…
Devlog News
Another busy week in the desert! Here’s what’s new: Modifiers are in! Some will make your run hilarious, others brutally hard—choose wisely Enemies with shields have entered the battlefield. They won’t go down easy A ne…
Devlog News
This DEMO VERSION update brings a mix of optimizations, new content, bug fixes, and quality-of-life improvements. Here’s what’s new: Optimization – improved performance across several systems for smoother gameplay New M…
Devlog News
Today we've updated the demo. The main change is an improved boss fight! Now the Titan has several types of attacks and is also able to throw players into the air. In addition, we have reduced the number of enemies in t…
Devlog News
This week, we worked hard and updated the demo version. The biggest changes - new location decorations. Other major changes include the rage mode and long-eared companions Rage mode hint: you need to kill a certain numb…
Main beta version Update #2
We have been working hard and are ready to present you with another major update to the demo version of the game What's new: Long-eared companions added Rage mode added Locations redesigned New enemy grenade behavior Si…
Main demo version update
Today we've released a major update to demo version. Here's the patchnote: Significantly redesigned the locations Added lots of new enemies, including Priests and flying beetles Added a rage mode (builds up by killing e…
DEMO reveal
We are pleased to announce that the demo of Ironsand is now available on Steam. Main features of the demo version: Three maps with unique Boss Mechs A huge number of Sci-fi guns and other equipment Multiple characters a…
Playtest #2
We are glad to launch the second version of the open playtest of our game. What has changed: * We have made a standard gameplay loop. No more rebirths after death * Improved the difficulty so that you can defeat the fir…
