Update log
Full Ironsand update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone! We've been polishing, tweaking and expanding, so here's what's new:
Extracted changes
- Gameplay
- Balance
- Maps
Added new session-progress system based on elemental damage and special passives. Build your own playstyle!
Reworked tutorial, smoother onboarding to get you into the action
Smarter enemies, they got a serious AI update and visual polish. For example, snipers now cloak, assaulter can roll up to dodge your fire
New maps are in production and we're exploring a lore-shift - reworking human enemies into cyborgs. Thoughts?
Try the updated demo and let us know what you think. More chaos incoming!
Source
