Update log
Full Ironsand update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
We continue to work on the leveling system. We have added three types of elemental damage:
🔥 Flame - Inflicts 1 stack of burning for each adjacent enemy around the target within a 10-meter radius
⚡ Lightning - for every 50 damage dealt, the target receives +1% incoming lightning damage
❄️ Cold - applies 1 stack of cold for each hit on the target, each stack slows movement/turning by 2% per stack, after 30 stacks completely freezes
We have also introduced a distinction between weapon types:
High point damage (sniper rifle, railgun, crossbow, etc.)
Rapid fire (automatic rifle, UZI, etc.)
Area damage (grenade launcher, rocket launcher, etc.)
We are currently creating about 30 items, each of which will cause an elemental effect or affect the character or enemies. The items are currently divided into 3 classes: common, rare, and epic. My favorite item right now is a rare Ice cube, which causes the following effect: A hit with cold damage has a 10% chance to cause an Ice Vortex, dealing 100% damage per second (+100% per stack) within a 6m radius for 5 seconds
Source
