Hi, everyone! Here's our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances.
Full notes
Full Into The Grid update
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What changed
4 fixes1 addition2 changes0 removals
Fixes
Balance
Maps
Performance
fixedHere's our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances. We've also fixed some visual errors and bugs that may have prevented you from admiring certain Sentinels in all their glory.
changedKeep tuned for a balance patch that should be coming sooner rather than later.
changedAnd, same as last time, if you haven't left a review yet, please consider doing so; it's very important for us and can make a world of difference in this early stage.
fixedFixed a bug that made the Final Core Keeper lock the fight when making it change phases through passive end-of-turn damage.
fixedFixed an error with Sentroid's and Final Core Keeper's model materials.
fixedFixed a visual bug with Malbork's Shield when destroying it.
Into The Grid changes
fixedHere's our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances. We've also fixed some visual errors and bugs that may have prevented you from admiring certain Sentinels in all their glory.
changedKeep tuned for a balance patch that should be coming sooner rather than later.
changedAnd, same as last time, if you haven't left a review yet, please consider doing so; it's very important for us and can make a world of difference in this early stage.
fixedFixed a bug that made the Final Core Keeper lock the fight when making it change phases through passive end-of-turn damage.
fixedFixed an error with Sentroid's and Final Core Keeper's model materials.
Hi, everyone!
Here's our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances. We've also fixed some visual errors and bugs that may have prevented you from admiring certain Sentinels in all their glory.
Keep tuned for a balance patch that should be coming sooner rather than later.
And, same as last time, if you haven't left a review yet, please consider doing so; it's very important for us and can make a world of difference in this early stage.
Here's the detailed breakdown for today's patch:
Fixed a bug that made the Final Core Keeper lock the fight when making it change phases through passive end-of-turn damage.
Fixed an error with Sentroid's and Final Core Keeper's model materials.
Fixed a visual bug with Malbork's Shield when destroying it.
Linux users may now choose between OpenGL and Vulkan as a way to reduce crashes due to Vulkan's instability.