Full notes
Full Into The Grid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Security
- Fixes
UI Changes
All Node Icons on the Map have been updated.
Node Icons now have different color depending on their Tier.
Node Icons now dim down when they are unusable.
A notification system for the Progression Shops and the Achievements tab has been implemented.
New names for all Achievements and Hardware Mods have been implemented (some languages may still show placeholder names, those will be updated as soon as they’re available)..
Unlockable and future characters are now shown in the Character Select menu even if they’ve not yet been unlocked.
The "Achievement Unlocked" badge has received new animations.
The Level progression bar is now shown in the Loadout screen.
The Level progression bar has received new animations for when it Levels Up.
Map Changes
Gates are now opened automatically when their condition is met.
Gate Watchers have been removed from rotation, and replaced with Rehash Watchers.
Bugfixing
Fixed some bugs related to the permanence of the Data Node Exploit buff.
The Deckbuilding Achievement for Ursa that requires getting all different Codeslashes has been fixed to recognize Upgraded cards correctly.
Processor #36 (now Sakaguchi Processor); Processor #30 (now Smith Processor); OS #1 (now Vega OS) ; OS #2 (now Rigel OS); OS #5 (now Schedar OS); and OS #37 (now Tucana OS) Hardware Mods have been fixed and reintroduced along with their Achievements.
Fixed a bug in which sometimes Player’s Integrity could not go below 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
