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Steam News14 November 20257mo ago

Into The Grid - Patch 0.1.1 is now LIVE!

Our first patch is live! We'd like to thank everyone who reported a bug or provided feedback. Thanks to you, we've been able to prioritize game blocking bugs and some other changes that made it into this patch.

Full notes

Full Into The Grid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition9 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Performance
changedNext week we'll be further organizing and planning for what's coming, so please stay tuned!
changedIf you haven't left a review yet, please consider doing so, it's very important for us and can make a world of difference in this early stage.
fixedFixed a bug in which Access Driver was blocking the game on certain Trace/Alarm scenarios.
fixedFixed a bug in which killing an ICE with a passive damage effect at the end of player's turn would break the game-state of the combat.
changedDarwin's Weblocks now respawn properly on Alarm spawned Sentinels after combat or map reload.
fixedFixed Map contextual menu not being reset to the center of the screen when being used by Hunting Grounds on display aspect ratios that are not 16:9.

Into The Grid changes

changedNext week we'll be further organizing and planning for what's coming, so please stay tuned!
changedIf you haven't left a review yet, please consider doing so, it's very important for us and can make a world of difference in this early stage.
fixedFixed a bug in which Access Driver was blocking the game on certain Trace/Alarm scenarios.
fixedFixed a bug in which killing an ICE with a passive damage effect at the end of player's turn would break the game-state of the combat.
changedDarwin's Weblocks now respawn properly on Alarm spawned Sentinels after combat or map reload.

Our first patch is live!

We'd like to thank everyone who reported a bug or provided feedback.

Thanks to you, we've been able to prioritize game blocking bugs and some other changes that made it into this patch.

Next week we'll be further organizing and planning for what's coming, so please stay tuned!

If you haven't left a review yet, please consider doing so, it's very important for us and can make a world of difference in this early stage.

Here's the detailed breakdown for today's patch:

  • Fixed a bug in which Access Driver was blocking the game on certain Trace/Alarm scenarios.

  • Fixed a bug in which killing an ICE with a passive damage effect at the end of player's turn would break the game-state of the combat.

  • Darwin's Weblocks now respawn properly on Alarm spawned Sentinels after combat or map reload.

  • Darwin's Weblocks now clear themselves correctly when changing layers or rising Alarm levels.

  • Fixed Map contextual menu not being reset to the center of the screen when being used by Hunting Grounds on display aspect ratios that are not 16:9.

  • Fixed multiple visual glitches during layer transitions.

  • Fixed a bug that made possible to spam some Tools by clicking too fast.

  • Fixed a bug that was making Maxilla's Jaw Peripheral attack after the ICE instead of before.

  • Fixed a bug that was causing the Gates sound effects to be very loud.

  • Fixed a bug that was blocking the combat after a specific intent of Jilette MK2.

  • Fixed a bug that made Malbork's Self-Destruct not deal the correct amount of damage in the Beginner Run.

  • Fixed a bug that made Blindfold Driver counter not work as intended if activated after a Core Keeper fight.

  • Fixed a bug that was making Apex Arachnoid decompile, when it shouldn't.

  • Fixed a bug that made upgraded Darwin's Evolution Theory card to not count the conditional scripts correctly.

  • New Skill Icons!

  • Now there's a direct link to the Roadmap in the main menu.

  • Adjusted volume of several sounds.

  • Player Speed setting now affects the player actions in the Map.

  • "Gameplay" and "General" settings are now together in the same category for easier access to game speed settings.

  • Rebalanced Ursa's"Mem Beacon"card.

  • Rebalanced Darwin's"Peak Performance"card.

  • Increased Layer 3 Ultimate Core Keeper damage across the board.

  • Highlight boxes during the Tutorial are misaligned on aspect ratios that are not 16:9.

Source

Steam News / 14 November 2025

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