What changed
0 fixes2 additions2 changes0 removals
addedWe’re excited to share a first look at the gameplay of our game.You can now watch the demo video on YouTube (and follow us there for future updates). This is an early version, but it already reflects the core direction we're aiming for. More features and improvements are on the way – and we’d love to hear your feedback.
changedWe’re excited to share a first look at the gameplay of our game.The current version includes core systems such as shooting mechanics, AI-driven enemies, an inventory system, procedural level generation, dynamic objectives, and basic traders.
changedWe’re excited to share a first look at the gameplay of our game.We’re currently working on implementing multiplayer support.
addedWe’re excited to share a first look at the gameplay of our game.Looking ahead, we plan to add a quest system and narrative elements, as well as significantly improve the user interface.
Internal Incident changes
addedYou can now watch the demo video on YouTube (and follow us there for future updates). This is an early version, but it already reflects the core direction we're aiming for. More features and improvements are on the way – and we’d love to hear your feedback.
changedThe current version includes core systems such as shooting mechanics, AI-driven enemies, an inventory system, procedural level generation, dynamic objectives, and basic traders.
changedWe’re currently working on implementing multiplayer support.
addedLooking ahead, we plan to add a quest system and narrative elements, as well as significantly improve the user interface.
We’re excited to share a first look at the gameplay of our game.
You can now watch the demo video on YouTube (and follow us there for future updates). This is an early version, but it already reflects the core direction we're aiming for. More features and improvements are on the way – and we’d love to hear your feedback.
The current version includes core systems such as shooting mechanics, AI-driven enemies, an inventory system, procedural level generation, dynamic objectives, and basic traders.
We’re currently working on implementing multiplayer support.
Looking ahead, we plan to add a quest system and narrative elements, as well as significantly improve the user interface.