Full notes
Full Internal Incident update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Internal Incident changes
Gameplay
Added vents to corridors, allowing players to move around the location more quickly.
Rebalanced rewards for some quests.
Combat
Fixed an issue where the weapon muzzle could clip through monsters at close range, causing bullets to spawn behind them and deal no damage.
Fixed an issue where stunning a monster during its attack could cause it to stop attacking completely.
Items & Vendors
Added more starting items to vendors.
Slightly adjusted the balance of headlamps. They are now a bit brighter.
Multiplayer
Fixed an issue where the laser sight did not work correctly for clients.
Quests
Fixed a crash related to the quest that requires finding notes.
Settings & Controls
Fixed an issue where the flashlight key binding could reset after restarting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
