Full notes
Full Internal Incident update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
Internal Incident changes
Gameplay
Fixed an issue where monster attacks could incorrectly interrupt weapon reloads.
Added a blood screen effect when the player takes damage.
Fixed an issue where monsters could fail to attack when the player was standing too close to them.
Doors now open more smoothly and should no longer block the player as often.
Multiplayer
Fixed flashlight replication, so flashlights now display correctly for clients.
Fixed the flashlight indicator for clients.
Fixed an issue where camera shake from one player’s shot could affect all players in the session.
Fixed incorrect behavior of the death menu for clients.
Fixed the Spectate button.
Fixed extract widget replication.
UI
The maximum magazine ammo count is now displayed.
Loot & Inventory
Fixed an issue where Unit corpses were not highlighted like other loot containers.
Fixed an issue where items could be dragged into sealed loot boxes.
Fixed an issue where trader items were not listed correctly for clients.
Economy & Traders
Fixed an issue where clients did not receive money after selling items to traders.
Fixed several item prices where some items could be sold for more than their purchase price.
Source
Changelog.gg summarizes and formats this update. How we read updates.
