Full notes
Full Internal Incident update
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What changed
- Fixes
- Server
- Store
- Gameplay
- UI and audio
- Balance
Fixes
Fixed the replication of usable items.
Dynamic corpses are now displayed correctly on both the server and clients.
Clients can now purchase items from vendors correctly.
Fixed an issue that occurred when purchasing more items than could fit into a single stack. Previously, the full price was charged, while the remaining items were not added to the inventory.
Monster stuns now work correctly.
Fixed item usage for clients.
Fixed the notification displayed after using keys.
Fixed an issue where the character could continue firing after opening the inventory.
Clients can now open and read notes correctly.
Fixed an issue where the reload animation could play while the weapon was not equipped.
Weapons with integrated magazines now spawn with ammunition correctly.
Inventory weight is now displayed correctly when the player spawns.
Gameplay Changes
Updated the models and animations of all existing monsters.
Added a tooltip informing players that inventory items can be rotated by pressing R.
Glow stick duration has been increased to 500 seconds, and their light radius has been slightly increased. Glow sticks can now be used as navigation markers to identify previously explored areas.
Player punches now knock monsters back, making it easier to avoid damage during unarmed combat.
Added a separate laser sight state for hip-fire mode.
Game Pace Improvements
Character movement speed has been increased by 12.5%.
A combat state system has been added. Stamina regeneration is now twice as fast outside combat, making corridor exploration faster and more comfortable.
Item search speed now depends on the item's quality.
Source
Changelog.gg summarizes and formats this update. How we read updates.
