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Steam News10 November 20205y ago

Pre-Alpha v0.0.12 Update

This is just a small update to address a few issues that have been in recent tests.

Full notes

Full Insula: Bounty Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
fixedIssue where attempting to loot consumables from a chest when you already had the max allowed would result in those consumables not being lootable afterwards has been fixed
fixedIssue where pressing the aim button with no weapon equipped would result in improper changes to movement speed has been fixed
fixedIssue where combat damage text was scaled too small and appeared to not be functioning has been fixed. Furthermore combat damage text has had some adjustments to be better visible in all scenarios
changedPlayer character will now fade out if the camera collision detection causes it to move too close to the character and would result in the character blocking the view

Insula: Bounty Royale changes

fixedIssue where attempting to loot consumables from a chest when you already had the max allowed would result in those consumables not being lootable afterwards has been fixed
fixedIssue where pressing the aim button with no weapon equipped would result in improper changes to movement speed has been fixed
fixedIssue where combat damage text was scaled too small and appeared to not be functioning has been fixed. Furthermore combat damage text has had some adjustments to be better visible in all scenarios
changedPlayer character will now fade out if the camera collision detection causes it to move too close to the character and would result in the character blocking the view

This is just a small update to address a few issues that have been in recent tests.

Bug Fixes

  • Issue where attempting to loot consumables from a chest when you already had the max allowed would result in those consumables not being lootable afterwards has been fixed

  • Issue where pressing the aim button with no weapon equipped would result in improper changes to movement speed has been fixed

  • Issue where combat damage text was scaled too small and appeared to not be functioning has been fixed. Furthermore combat damage text has had some adjustments to be better visible in all scenarios

  • Player character will now fade out if the camera collision detection causes it to move too close to the character and would result in the character blocking the view

Source

Steam News / 10 November 2020

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