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Steam News4 May 20215y ago

Pre-Alpha v0.0.25 Update

Bug Fixes from pre-alpha testing and mid-air collision New Features: Added check for available room when attempting to exit the crouched state, character should not stand up if does not have room to do so without clippi

Full notes

Full Insula: Bounty Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
changedBug Fixes from pre-alpha testing and mid-air collision
addedNew Features:
addedAdded check for available room when attempting to exit the crouched state, character should not stand up if does not have room to do so without clipping into something
fixedInfinite flight energy bug should was fixed
fixedSpawning outside the dome during drop-in on the Nesis-Red map was fixed
fixedIssue with score tracking objects beign created before players steam name was available, resulting in no scores being shown in leaderboard list has been fixed (did not have time to test this one so meh... :D)

Insula: Bounty Royale changes

changedBug Fixes from pre-alpha testing and mid-air collision
addedNew Features:
addedAdded check for available room when attempting to exit the crouched state, character should not stand up if does not have room to do so without clipping into something
fixedInfinite flight energy bug should was fixed
fixedSpawning outside the dome during drop-in on the Nesis-Red map was fixed

Bug Fixes from pre-alpha testing and mid-air collision

New Features:

  • Added check for available room when attempting to exit the crouched state, character should not stand up if does not have room to do so without clipping into something

  • Infinite flight energy bug should was fixed

  • Spawning outside the dome during drop-in on the Nesis-Red map was fixed

  • Issue with score tracking objects beign created before players steam name was available, resulting in no scores being shown in leaderboard list has been fixed (did not have time to test this one so meh... :D)

  • Issue with game shutting down after 5 minutes of running arenas offline for testing should be fixed

New Features:

  • Added first iteration of mid-flight collision damage. NOTE: This is the mid-flight collision / impact damage, NOT fall damage. Fall damage has not been implemented yet.

    Any collision that occurs during fast flight mode which is significant enough to force you back into hover mode, should now deal damage based on the velocity of movement at time of impact. This damage goes BOTH ways if you collide into another player!!! ie both of you will be damaged from the impact. Damage to other players is AoE based, tiny AoE but still AoE, if you are really good, it is technically possible to slam yourself into a group of others who are bunched up (for whatever reason) and Jenkins the whole lot of them. (yourself included!)

    This also means that chasing someone through tight or twisting areas has now become a dangerous prospect if you are not all good and comfy with the flight controls. You have been warned!

Source

Steam News / 4 May 2021

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