Full notes
Full Insula: Bounty Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
Insula: Bounty Royale changes
Welcome to the beginning of our build update notes! Since we have the first group of regular testers going HAM on the game right now, we figured it was time to start posting these with patches.
This update sees a lot of initial performance optimization passes that have greatly improved the games playability overall as well as several bug fixes.
First Pass Optimizations
Massive optimization pass on textures used in the game
First optimization pass on materials used in the game
Further LOD optimizations
Optimization pass on fog display in the arenas
Lowered bloom levels in the arenas for better visuals
Optimization pass on ice that covered floor of "Aufeis" arena
Arena Changes
Holes through the ice that led to underwater areas in "Aufeis" arena have been removed until the underwater systems are fully implemented
More loot chest spawn locations added to "Connors Dam" arena
All arenas now have working armor repair stations in them, stations are marked as medical symbols on the compass
Lighting has been adjusted for better display of the character
Contact shadows enabled for detail on foliage
General Changes
Icons have been added to all tabs on the screenshot utility
Projectiles across the board have been sped up between 100% and 300%
The above/Below ground detection in the global tracking system has been updated and now properly shows the tracked players state in this matter. Differing markers have been added to easily distinguish between a tracked player being above pro underground. These markers will update dynamically in real time as long as they are active as well.
A green diamond with the top half filled in will designate a player who is above ground
A goldish-brown diamond marker with the bottom half filled in will designate a player who is below ground
Very basic base implementation of freefall animations have been added. This is no where near complete and very much a WIP
Bug FIxes
Fixed floating chests in arenas
Many chests have had their possible spawn locations adjusted for better feel in the scene
Fixed all reported holes in meshes/terrain/collision
Ground dust particles in flight will no longer be triggered by the underground detection triggers
Issue with chest spawners fixed that was causing high amounts of rubber-banding / lag
Steam name not showing on main menu fixed
Steam name now shows in game hud version text
Observer camera now shows steam name of player being watched
Source
Changelog.gg summarizes and formats this update. How we read updates.
