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Steam News8 November 20205y ago

Pre-Alpha v0.0.11 Update

Welcome to the beginning of our build update notes! Since we have the first group of regular testers going HAM on the game right now, we figured it was time to start posting these with patches.

Full notes

Full Insula: Bounty Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions10 changes2 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • UI and audio
changedThis update sees a lot of initial performance optimization passes that have greatly improved the games playability overall as well as several bug fixes.
changedFirst Pass Optimizations
changedMassive optimization pass on textures used in the game
changedFirst optimization pass on materials used in the game
changedFurther LOD optimizations
changedOptimization pass on fog display in the arenas

Insula: Bounty Royale changes

changedThis update sees a lot of initial performance optimization passes that have greatly improved the games playability overall as well as several bug fixes.
changedFirst Pass Optimizations
changedMassive optimization pass on textures used in the game
changedFirst optimization pass on materials used in the game
changedFurther LOD optimizations

Welcome to the beginning of our build update notes! Since we have the first group of regular testers going HAM on the game right now, we figured it was time to start posting these with patches.

This update sees a lot of initial performance optimization passes that have greatly improved the games playability overall as well as several bug fixes.

First Pass Optimizations

  • Massive optimization pass on textures used in the game

  • First optimization pass on materials used in the game

  • Further LOD optimizations

  • Optimization pass on fog display in the arenas

  • Lowered bloom levels in the arenas for better visuals

  • Optimization pass on ice that covered floor of "Aufeis" arena

Arena Changes

  • Holes through the ice that led to underwater areas in "Aufeis" arena have been removed until the underwater systems are fully implemented

  • More loot chest spawn locations added to "Connors Dam" arena

  • All arenas now have working armor repair stations in them, stations are marked as medical symbols on the compass

  • Lighting has been adjusted for better display of the character

  • Contact shadows enabled for detail on foliage

General Changes

  • Icons have been added to all tabs on the screenshot utility

  • Projectiles across the board have been sped up between 100% and 300%

  • The above/Below ground detection in the global tracking system has been updated and now properly shows the tracked players state in this matter. Differing markers have been added to easily distinguish between a tracked player being above pro underground. These markers will update dynamically in real time as long as they are active as well.

  • A green diamond with the top half filled in will designate a player who is above ground

  • A goldish-brown diamond marker with the bottom half filled in will designate a player who is below ground

  • Very basic base implementation of freefall animations have been added. This is no where near complete and very much a WIP

Bug FIxes

  • Fixed floating chests in arenas

  • Many chests have had their possible spawn locations adjusted for better feel in the scene

  • Fixed all reported holes in meshes/terrain/collision

  • Ground dust particles in flight will no longer be triggered by the underground detection triggers

  • Issue with chest spawners fixed that was causing high amounts of rubber-banding / lag

  • Steam name not showing on main menu fixed

  • Steam name now shows in game hud version text

  • Observer camera now shows steam name of player being watched

Source

Steam News / 8 November 2020

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