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- Ingnomia
0.8.10
Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flat
Patch notes2 changesWorkshopFix - Ingnomia
0.8.9
Fixed fix trading of items without quality fix data inconsistencies in trader UI fixed potential failure of event spawns Added center camera on event notifications
Event4 changesFixStore - Ingnomia
0.8.8
Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can wor…
Announcement4 changesFixUI/audio - Ingnomia
0.8.7
### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp u…
Store3 changesFixWorkshop - Ingnomia
0.8.6
## [0.8.6] ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool - seeds fo…
Announcement3 changesFixWorkshop - Ingnomia
0.8.5
This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for the kitchen to giv…
Store7 changesFixGameplay - Ingnomia
0.8.4
## [0.8.4] ### Fixed - large refactor of code base to fix some crashes and memory leaks - behavior tree instantiation ### Added - Willow trees - Info display for selected command and selection size ### Changed - Rivers…
Announcement8 changesFixGameplay - Ingnomia
0.8.2
Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gaming experience and…
Announcement5 changesFixPerformance - Ingnomia
0.8.1
## [0.8.1] ### Fixed - message window not disappearing after clicking an answer button if game is unpaused, game not possible to unpause now when message window is open - GUI quickly changing size and back after resizin…
Store3 changesFixWorkshop - Ingnomia
Ingnomia 0.8.0
I haven't really posted patch notes for a long time. The GUI replacement took place in an extra branch not visible for most people and shook up thing in such a big way that I didn't really bother keeping up with change…
Patch notes8 changesFixUI/audio - Ingnomia
New UI on default branch
Hi all, I just disabled all old versions and set the new UI as the default branch even though there might be some things still missing. Together with the open source release this is to ensure that we all are on the same…
Announcement1 changeUI/audio - Ingnomia
Ingnomia going Open Source
Hi all, after a long though process and fight with myself, mostly dealing with "letting it go" issues I finally uploaded the code to this Github repository https://github.com/rschurade/Ingnomia The license is AGPLv3. Th…
Announcement1 changeUI/audio - Ingnomia
What's going on?
Haven't posted an update in a while so I want to let you know that this isn't dead and talk a bit about what is going on and what the plans for the near future are. The GUI replacement is still going on. It's going way…
Announcement2 changesPerformanceUI/audio - Ingnomia
Year 3
As the first commit to the git repository was made on March 25th 3 years ago it is the unofficial birthday of Ingnomia and as every year I want to talk about what's going on and what to expect in the near future. Right…
Announcement3 changesGameplayPerformance - Ingnomia
0.7.5
As always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4 This is the last bigger update for a while as I focus on replacing the UI right now as…
Announcement3 changesCompatibilityUI/audio - Ingnomia
0.7.4
This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If…
Announcement2 changesFixCompatibility
