What changed
1 fix0 additions2 changes0 removals
- Compatibility
- UI and audio
- Workshop
changedAs always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4
changedThis is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post
fixedfix bee hive now craftable at carpenter - add wall torch - add plank stairs - fix furniture not buildable in rooms - fix phase shifting gnomes - fix deconstructing floors moves items to the worker's position - fix item search abandoning too soon - added categories to the workshop construction window to make it easier to find a specific workshop - add adjustable threshold to item overlay, mark item red if amount is lower than threshold - add big torch and brazier, both crafted in the blacksmith workshop - add config option to control the render order of layers: "renderMode": "down|up" up looks better with water transparency but adds more load to the gpu - fix rotating dresser - fix military widget multiple issues - fix gnomes in get job loop when trees not reachable for pick fruit or fell - add damage reduction when wearing armor - add glass workshops - make renderDown the default mode
Ingnomia changes
changedAs always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4
changedThis is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post
fixedfix bee hive now craftable at carpenter - add wall torch - add plank stairs - fix furniture not buildable in rooms - fix phase shifting gnomes - fix deconstructing floors moves items to the worker's position - fix item search abandoning too soon - added categories to the workshop construction window to make it easier to find a specific workshop - add adjustable threshold to item overlay, mark item red if amount is lower than threshold - add big torch and brazier, both crafted in the blacksmith workshop - add config option to control the render order of layers: "renderMode": "down|up" up looks better with water transparency but adds more load to the gpu - fix rotating dresser - fix military widget multiple issues - fix gnomes in get job loop when trees not reachable for pick fruit or fell - add damage reduction when wearing armor - add glass workshops - make renderDown the default mode
As always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4
This is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post
fix bee hive now craftable at carpenter - add wall torch - add plank stairs - fix furniture not buildable in rooms - fix phase shifting gnomes - fix deconstructing floors moves items to the worker's position - fix item search abandoning too soon - added categories to the workshop construction window to make it easier to find a specific workshop - add adjustable threshold to item overlay, mark item red if amount is lower than threshold - add big torch and brazier, both crafted in the blacksmith workshop - add config option to control the render order of layers: "renderMode": "down|up" up looks better with water transparency but adds more load to the gpu - fix rotating dresser - fix military widget multiple issues - fix gnomes in get job loop when trees not reachable for pick fruit or fell - add damage reduction when wearing armor - add glass workshops - make renderDown the default mode