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Steam News2 January 20206y ago

0.7.4

This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time.

Full notes

Full Ingnomia update

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What changed

1 fix0 additions1 change0 removals
  • Compatibility
  • Workshop
changedThis update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta branches you can opt in to keep playing the old version.
fixedsprite handling rework to allow more sprites in the future - added adjustable limit to hay harvesting - added water evaporation - fix save/load auqifiers and deaquifiers - fix building a wall removes water on that tile - added setting to set target fps when the game is paused, ( config.json: "pausedRenderTimer": # ) higher number = lower fps - added setting to adjust the light level at night time - added check connection between items and jobs before give the job to a gnome, fixes gnomes getting stuck because of unreachable items - fixed workshop tasks showing different materials when a new material appeared after creating the task - prospecting now has a 50% success chance - prospecting outcome now depends on source material - fix constructed wallfloor disappearing when building a wall on top - added alarm bell and gnomes retreating to its location when the alarm is raised

Ingnomia changes

changedThis update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta branches you can opt in to keep playing the old version.
fixedsprite handling rework to allow more sprites in the future - added adjustable limit to hay harvesting - added water evaporation - fix save/load auqifiers and deaquifiers - fix building a wall removes water on that tile - added setting to set target fps when the game is paused, ( config.json: "pausedRenderTimer": # ) higher number = lower fps - added setting to adjust the light level at night time - added check connection between items and jobs before give the job to a gnome, fixes gnomes getting stuck because of unreachable items - fixed workshop tasks showing different materials when a new material appeared after creating the task - prospecting now has a 50% success chance - prospecting outcome now depends on source material - fix constructed wallfloor disappearing when building a wall on top - added alarm bell and gnomes retreating to its location when the alarm is raised

This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta branches you can opt in to keep playing the old version.

  • sprite handling rework to allow more sprites in the future - added adjustable limit to hay harvesting - added water evaporation - fix save/load auqifiers and deaquifiers - fix building a wall removes water on that tile - added setting to set target fps when the game is paused, ( config.json: "pausedRenderTimer": # ) higher number = lower fps - added setting to adjust the light level at night time - added check connection between items and jobs before give the job to a gnome, fixes gnomes getting stuck because of unreachable items - fixed workshop tasks showing different materials when a new material appeared after creating the task - prospecting now has a 50% success chance - prospecting outcome now depends on source material - fix constructed wallfloor disappearing when building a wall on top - added alarm bell and gnomes retreating to its location when the alarm is raised

Source

Steam News / 2 January 2020

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