Full notes
Full Ingnomia update
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What changed
- Performance
Ingnomia changes
fix enemy kingdoms not attacking - fix goblin aggression being so high it overcomes the peaceful setting - fix gnomes changing haircolor depending on the direction they face - fix bug with fill trough that would stop gnomes from working - fix some weapon crafting recipes - added popup and center camera on gnome death - when sending several explorers at the same time, they shouldn't find the same kingdom anymore - fix endless get job loop when required items aren't reachable - added checkbox to pasture widget to toggle harvest jobs (milk, shear), that setting will be off for existing games so please check your pastures - improved auto crafting behavior - fix saving of embark presets - fix prospector making stone slivers - added fill hole command - fix crafting of metal bars when source material "any" is selected - fix reset mission list wehn starting a new game - fix crash with removing stockpile filter items - added checkbox to world size slider to enable map sizes greater than 300 - added harvesting grass for hay from pastures - building a structure like fence that removes the WALKABLE flag will also remove the designation (farm, stockpile...) on that tile - improved (hopefully) stockpiling performance - goblins should no longer target gnomes that are on a mission - workshop and stockpile windows now remember their size and position - added new sprites for rough stone walls - split rendering into two passes for floor and everything above, sprites overlapping tile borders won't get cut off by neighboring floor sprite anymore
Source
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