In this update5
Full notes
Full Infestus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
- UI and audio
- Fixes
- Balance
Infestus changes
Code
Core
Fixed issues related to the new thread safety logic, players should no longer experience brief lag spikes.
Entities
Corpses will now ignore +use if there is no loots available, this will ensure that no loot issues will occur if corpses pile up.
Added trigger_pvp_zone which can be used to mark an area as a PvP zone or safe zone, in PvP only servers/maps safe zones can be used to create certain non-PvP areas. While PVE servers may have some PvP forced areas. Whenever you enter a PvP zone the minimap zone text will be rendered in red.
NPCs
Increased idle distance and decreased idle check time.
Players
Voice will be fully disabled for players further than 1000 units from the local player, group members will not be affected.
Added many fixes to the thirdperson camera, proper collision handling, smoother transitioning, over the shoulder support, check advanced options for setting up your preferred camera style.
Crosshair is now 100% accurate, spells will actually 'follow' the crosshair position now.
+use'ing stuff is now more responsive and easier in general, now that the crosshair has been fixed.
Added camera free rotation mode, press and hold MOUSE4 by default to enable this mode, while this mode is active you can rotate freely around your character.
Added attack speed functionality, increased Agility skill will increase your attack speed.
You can now do magic spells with any weapon active, your weapons will be holstered and re-drawn when the spell has successfully been casted.
You can now move and jump while activating spells, however your movement speed will be reduced by 50% while casting.
Weapon entities should update their position and angles more frequently.
You can now cancel a spell by re-activating the same spell or another spell, clicking another spell will trigger that spell instead.
Added remaining ranged weapon logic, however no ranged weapons are available yet!
Fixed a bug which would occur when you tried to holster ranged weapons.
GUI & HUD
Added NPC dialogue which will be printed in the chat.
Closecaptions, npc dialogue & subtitles will always be shown when in a dungeon or battleground. If you're in a world map it will be distance based.
Balancing
Altered attack speed for all weapons.
Adjusted the attack speed gained by Agility, you will now increase attack speed by 0.15% per point.
Adjusted the movement speed gained by Agility, you will now increase movement speed by 0.275% per point.
Adjusted the movement speed lost due to Armor, movement speed will be decreased by 0.085% per point of armor.
Increased default focus regeneration rate by 0.25.
Reduced default focus regeneration rate penalty wait time by 0.5 sec.
Other
Fixed multiple typos in the localization file.
Source
Changelog.gg summarizes and formats this update. How we read updates.
