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Steam News11 February 20251y ago

Patch 1.0.2.2 (2023-03-21)

Code Entities path_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs!

In this update4

Full notes

Full Infestus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions26 changes2 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedEntitiespath_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs!
addedEntitiesAdded func_night_scale, use this to adjust the night color correction when entering buildings, caves, etc.
addedEntitiesAdded sky dome support.
addedEntitiesAdded sky dome properties to env_night_cycle, the sky dome is automatically injected into the 3D skybox.
addedEntitiesAdded func_detail_blocker.
changedNPCsStatic NPCs will now fade out and in during respawn cycles.
Bandit Alpha LvL2016Bandit Alpha LvL decreased, nerfBandit Alpha Damage Scale3.252.50Bandit Alpha Damage Scale decreased, nerfBandit Ranger Damage Scale4.153.00Bandit Ranger Damage Scale decreased, nerfBandit Legionnaire LvL1514Bandit Legionnaire LvL decreased, nerf

Infestus changes

addedpath_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs!
addedAdded func_night_scale, use this to adjust the night color correction when entering buildings, caves, etc.
addedAdded sky dome support.
addedAdded sky dome properties to env_night_cycle, the sky dome is automatically injected into the 3D skybox.
addedAdded func_detail_blocker.

Code

Entities

  • path_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs!

  • Added func_night_scale, use this to adjust the night color correction when entering buildings, caves, etc.

  • Added sky dome support.

  • Added sky dome properties to env_night_cycle, the sky dome is automatically injected into the 3D skybox.

  • Added func_detail_blocker.

NPCs

  • Quest NPC interaction will affect everyone in your group.

  • Static NPCs will now fade out and in during respawn cycles.

  • Static NPCs will no longer have glow active if disabled.

Players

  • Taunt is now a gesture, no more full body anim.

  • Reloading crossbows will now slow you down by roughly 40%.

  • Block & Attack timers will be properly cleared when you mount or unmount.

  • Your name must now be at least 2 characters long in online mode.

  • Added an auto run key, bind it in the options to use it!

GUI & HUD

  • Updated the cooldown texture.

  • Updated the quest reward selection texture.

  • Items that you cannot buy from a merchant will have their price rendered in red.

  • Quest markers and icons will be properly refreshed when retrieving local player data.

Balancing & Item Data

  • Liberate the Slaves will progress for everyone in your group.

  • Nerfed Moroes's Shadow Circle slightly.

  • Buffed Arcane Bolt explosion radius by 15 units.

  • Wolves at the gate II & III can now be picked up at any level - assuming you completed the first one in the chain.

  • Adjusted Purge the Filth quest level range.

  • Adjusted Vicious Rebels quest level range.

  • Adjust Chicken Escape! quest level range.

  • Adjusted Bandit Alpha LvL from 20 to 16.

  • Adjusted Bandit Alpha Damage Scale from 3.25 to 2.50.

  • Adjusted Bandit Ranger Damage Scale from 4.15 to 3.00.

  • Adjusted Bandit Legionnaire LvL from 15 to 14.

  • Adjusted Bandit Legionnaire Damage Scale from 2.50 to 2.00.

  • Adjusted Creeping Lurker LvL from 16 to 14.

  • Adjusted Creeping Matriarch LvL from 24 to 18.

  • Adjusted Creeping Matriarch Damage.

  • Adjusted Wolf Lite LvL from 15 to 10.

  • Adjusted Wolf Alpha LvL from 18 to 14.

Map Compile Tools

  • Propper bound brushes will be automatically compiled and injected by VBSP.

  • Add support for compileNoShadows.

  • Increased max thread count from 16 to 32.

  • Increased max map entities from 8192 to 65536.

  • Increased max map worldlights from 8192 to 65536.

  • Increased max map overlays from 512 to 8192.

Misc

  • Further networking and performance improvements!

  • Reloading the game data will no longer respawn players, nor potentially bug NPCs state.

  • Fixed helm01 and helm03 glitchy bonemerge.

  • Added prop detail distance draw slider to the advanced options panel.

  • Adjusted detail prop sway cvars.

  • Updated Russian translations.

Source

Steam News / 11 February 2025

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