In this update4
Full notes
Full Infestus update
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What changed
- Server
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
Infestus changes
Code
Entities
All player spawn point related entities are now server-only entities.
Ensure that info_targets can be written to the path node data (will not be removed from the bsp!).
Added an option to hide NPCs, items, etc from being written to the objective markers metadata file.
NPCs
Assign higher threat to the first enemy engaged.
Added swimming logic for NPCs that have the necessary anims.
Fixed Giant spellcast anim T-pose.
Added blacksmith work anims.
Players
Added firstperson mode - WiP (no proper viewmodel yet).
Added swimming anims & new swim move mechanics.
Added new mount (horse) anims & mount move mechanics.
Added better player data validation - ensure that you fetch new player data on reconnect, and on server restart.
Fixed character selection keypress sensitivity - prevent accidental disconnection.
Fixed detail dist override convar in the advanced options, it now works as intended.
Improved quest system to allow arbitrary item types, rather than quest items only. Also ensured that we only remove the requried quantity for target items, and that they actually are in your inventory!
Item deletion will now delete the entire stack by default. You may use the GUI action key to open the prompt to specifcy the exact amount to delete, if you wish to delete less.
Fixed a bug which would prevent model particles from being re-created when you unequipped an item and equipped it again - ensure to set a dummy model when nothing is equipped.
GUI & HUD
Added main-menu blur when in-game.
Minor adjustments to label positions in the merchant items, quest rewards, etc.
HUD messages should display properly on ultra-wide resolutions.
Balancing & Item Data
Added quests to exchange the cloak you picked in the 'Purging the Tormented' quest for another.
Added two new quests from the Smuggler's Guild.
Added a new quest from the Chantry.
Rebels map markers will now be hidden to prevent confusion.
Adjusted max rare rewards dropped from Moroes.
Adjusted max rare rewards dropped from Forgotten Guardian.
Adjusted max rare rewards dropped from Mol'Baragh.
Adjusted rare loot drop chances for the starting bandits.
Misc
Added more achievements!
Fixed Mol'Baragh safespot exploit.
Adjusted the drop chance RNG logic.
Optimized NAV mesh further - no need for extensive visibility checks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
