HomeGamesUpdatesPricingMethodology
Steam News11 February 20251y ago

Patch 1.0.0.8 (2018-04-15)

Code Core Major optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system.

In this update4

Full notes

Full Infestus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition8 changes2 removals
  • Performance
  • Gameplay
  • Server
  • Balance
  • UI and audio
changedCoreMajor optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system.
changedNPCsIncreased NPC chase distance by 50%.
addedPlayersWalking can now be toggled.
removedPlayersWhen entering a server with dead players they should no longer go T-pose.
removedPlayersWeapons will no longer have their angle or position prematurely updated while drawing or holstering.
fixedPlayersFixed a bug which would allow the player to execute another spell based attack while currently doing a spell based attack, this would break the current attack.

Infestus changes

changedMajor optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system.
changedIncreased NPC chase distance by 50%.
addedWalking can now be toggled.
removedWhen entering a server with dead players they should no longer go T-pose.
removedWeapons will no longer have their angle or position prematurely updated while drawing or holstering.

Code

Core

  • Major optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system.

NPCs

  • Increased NPC chase distance by 50%.

Players

  • Walking can now be toggled.

  • When entering a server with dead players they should no longer go T-pose.

  • Weapons will no longer have their angle or position prematurely updated while drawing or holstering.

  • Fixed a bug which would allow the player to execute another spell based attack while currently doing a spell based attack, this would break the current attack.

  • Improved melee accuracy slightly.

GUI & HUD

  • Fixed a bug which would render group members in the wrong position in the minimap if they left your PVS.

  • Fixed a potential bug which would allow the player to track the same quest twice.

  • The 2D info view HUD should be more consistent and less laggy.

Balancing

  • Increased movement speed while casting spells, speed will now be reduced by 25% instead of 50%.

  • Movement speed will be increased by 0.098% per point of Agility

  • Attack speed will be increased by 0.165% per point of Agility.

  • All melee attack speeds have been tweaked, no weapons should be slower than 1.1 currently.

Source

Steam News / 11 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.