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Steam News11 February 20251y ago

Patch 1.0.0.5 (2018-03-03)

Disclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been cl

In this update8

Full notes

Full Infestus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes24 additions25 changes11 removals
  • Compatibility
  • Server
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedCoreAdded Linux & OSX client support! (Linux server support is in the works!!!)
changedCoreMajor client & server performance fixes & improvements. Reduced total networking by +40%!
changedCoreChanged default tickrate from 66 to 30.
addedCoreAdded trading, player interaction, level-up panel & more!
addedCoreAdded cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc.
addedCoreAdded an all new way for handling hit reg + lag compensation, no more expensive lag comp + jittering! Hit detection is much better for players & npcs!
default tickrate6630default tickrate decreased, nerf

Infestus changes

addedAdded Linux & OSX client support! (Linux server support is in the works!!!)
changedMajor client & server performance fixes & improvements. Reduced total networking by +40%!
changedChanged default tickrate from 66 to 30.
addedAdded trading, player interaction, level-up panel & more!
addedAdded cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc.

Disclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been clamped to 8000.

Code

Core

  • Added Linux & OSX client support! (Linux server support is in the works!!!)

  • Major client & server performance fixes & improvements. Reduced total networking by +40%!

  • Changed default tickrate from 66 to 30.

  • Added trading, player interaction, level-up panel & more!

  • Added cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc.

  • Added an all new way for handling hit reg + lag compensation, no more expensive lag comp + jittering! Hit detection is much better for players & npcs!

  • Updated & optimized the entire database structure.

Combat

  • Fixed missing spell ID link when doing melee, ranged & magic attacks. The damageinfo wouldn't know which spell was used.

  • Fixed a bug which would make radius based damage spells ignore other players and even enemies.

  • Weapons will now spawn proper decal traces when hitting world / static stuff.

  • Added missing lag compensation when casting instant spells or aquiring a target to attack / heal.

  • Armor will no longer reduce damage taken if you took magic damage.

  • Resistance values will now reduce the damage taken for certain magic schools.

Entities

  • Spell object will now damage/heal properly if it has no creator. (level design placement)

  • Spell object will now dispatch damage / heal text properly if the spell has no creator.

  • Fixed a crash in the spell_object entity which would occur if the owner of the spell_object suddenly disconnected.

  • Fixed spell object not healing teammates.

  • item_object's will no longer cast shadows.

  • Spell projectiles will only cast shadows if they're ranged projectiles. (arrows)

  • Decals should no longer stick on to spell_object, arrow_projectile, spell_projectile and npc_static entities.

  • Corpse objects and static npcs will no longer do expensive animation calls when dormant.

  • Corpse objects will no longer lose their glow when you reconnect to the game. (if they 'belong' to you)

  • Optimized client animation state for npc_static and corpseobject.

  • Added prop_dynamic_simple, this is a lightweight, client based animatable entity which should be used instead of prop_dynamic when possible.

NPCs

  • Added resistance attributes for npcs, removed other base stats like Stamina, Strength, etc for now.

  • Monsters can now stay put.

  • Combatants & Monsters can now patrol properly! You can setup a simple patrol route using path_corners.

Players

  • Fixed a crash which would occur if you tried to fetch reputation info on the server for two players and check if they had certain affiliated reputations.

  • Added /promote, you can now promote someone else in your group to become the new group leader.

  • You can now /inv, /tell, /kick and /promote in all chat channels except for the whisper channel.

  • Added new techniques for calculating the XP needed for a certain lvl, uses simple formulas, the formulas get more complex every 10 lvl.

  • You will no longer receive XP when doing low lvl quests, if your lvl is greater than the max quest lvl range.

  • Added support for simple testing bots, mostly for profiling work.

  • Added the drown bar HUD which indicates how much breath you have, when the bar is empty you will start to take dmg, also added threshold values for max breath + damage from drowning.

  • No more fade to black when dying due to fall damage.

  • You can no longer update/use/equip items while dead.

  • Optimized various usermessages.

  • Added proper keybinds for zoom in/out @ thirdperson camera.

  • Players will now glow when you look at them.

GUI & HUD

  • When reloading client data, all GUI panels and HUD will be refreshed so that the new data pointers will be loaded!

  • Item tooltip are now rendered much faster.

  • Added missing nav progress UI resource file!

  • You will no longer render 3D icons like quest indication icons if you're too far away from the source position.

  • Fixed Z position for the actual 3D entity info names and quest icons to use a position vector based on the original position + an offset * vecUP direction instead of just adding it directly to the Z component.

  • Minimap icons will now render even if the npc_static is dormant.

  • Added the quick use item selection HUD! Which allows you to quickly select and use a potion / eat some food. (TAB by default)

  • Fixed control sizes @ notification panel for adding friends.

  • Fixed slow loading screen code.

  • Added a level-up panel which allows the player to choose how much points to spend in Stamina, Agility, Strength & Intellect! You will receive 4 points per level, you can easily reset your points but it will cost money!

  • Added the player interaction panel! Simply +use any player to display the menu, it will allow the player to message, invite, inspect or trade with another player.

  • Updated the notification panel GUI and scrollbar GUI.

  • Fixed a minor bug which would occur when you closed some VGUI panels, the chat would fade in and out quickly.

  • You should no longer be able to accidently open up two VGUI menus at the same time if you somehow pressed two buttons at the same time, ex C and P, etc..

  • Item tooltips should no longer render outside the screen if ypos is less than 0.

  • Increased quest log description font size.

  • You can now scroll to the top and bottom @ combat log. (check keyboard options for the bindings)

  • The notification panel will now properly send a cancel command when being closed by another panel.

  • The Social System GUI will no longer reset the who list whenever it tries to be refreshed.

  • Updated the item list height @ Social Panel when searching for other users.

  • The social system 'Who list' will no longer add duplicates, also fixed a minor memory leak.

  • The 'Who list' search keyword can not be longer than 30 characters!

  • The minimap will now render a money icon + the money left, instead of having it as a simple string only.

Sound & Music

  • Music data can now be retrieved faster.

  • Reloading client data will now finally reload music data as well.

  • FMOD will now be muted if the game is paused or if the game window is inactive while snd_mute_losefocus is set to 1.

Maps

Capital Outskirts

  • Added a new quest, you can pick it up from Commander Felix if you've completed the first smuggler quests.

  • Added a new powerful smuggler npc, the npc will patrol around the encampment.

  • Added a new npc outside the graveyard catacombs, preparations have started, soon the catacombs will be opened!

  • Fixed occluder issues, sometimes wolves would disappear when walking too near the occluders.

  • Replaced some areaportal windows with regular areaportals.

Balancing

  • You will no longer have to complete the two starter quests (speak with Rorin + meet up with Felix) in order to pick up other quests, you will now initially start with a simple weapon and be able to pick up any available quests from the start!

  • Reduced the sell value for multiple items.

Source

Steam News / 11 February 2025

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