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Steam News11 February 20251y ago

Patch 1.0.0.4 (2017-11-20)

Major optimization for master, client & server, slow algorithms have been improved greatly. All data can now be retrieved super fast, improving the average speed of the game itself.

Full notes

Full Infestus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes10 additions12 changes2 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedMajor optimization for master, client & server, slow algorithms have been improved greatly.
addedAll data can now be retrieved super fast, improving the average speed of the game itself.
changedALL VGUI components will now scale 100% perfect when you change resolution!
changedWeapon hit detection is now SUPERB, for both players & npcs. Improved melee accuracy!
removedCertain items will no longer be precached if they are not present in the map, for example quest items.
changedNo more precaching of npcs which are not present in the specified map.

Infestus changes

changedMajor optimization for master, client & server, slow algorithms have been improved greatly.
addedAll data can now be retrieved super fast, improving the average speed of the game itself.
changedALL VGUI components will now scale 100% perfect when you change resolution!
changedWeapon hit detection is now SUPERB, for both players & npcs. Improved melee accuracy!
removedCertain items will no longer be precached if they are not present in the map, for example quest items.
  • Major optimization for master, client & server, slow algorithms have been improved greatly.

  • All data can now be retrieved super fast, improving the average speed of the game itself.

  • ALL VGUI components will now scale 100% perfect when you change resolution!

  • Weapon hit detection is now SUPERB, for both players & npcs. Improved melee accuracy!

  • Certain items will no longer be precached if they are not present in the map, for example quest items.

  • No more precaching of npcs which are not present in the specified map.

  • If an NPC is chasing you and you are much further above (Z) the npc, and not visible, then the npc will leave combat and return to spawn.

  • The VGUI panels will no longer lag the game, cached all image icons to prevent too much load when opening certain VGUI menus.

  • You can now remove spells from the action bar! (by right clicking the spell you want to remove from the bar, spell panel must be open for this to work)

  • Fixed VGUI issues like cropped text in merchant window, cropped text in spell panel, if you opened some of the panels fast and closed them fast, wrong fonts would be shown.

  • 3D Model panel will now render weapons @ the right attachments instead of auto bonemerge.

  • Fixed tooltips for Character Stats and Character Reputation disappearing if you opened the Reputation tab and hovered over a reputation item and then went back to the Stats tab, this prevented the stats from rendering tooltips.

  • The notification panel can now be properly closed by pressing ESC, previously it would not add the mainmenu prevention when it re-opened friends or character panel.

  • Fixed a bad bug which would occur when looking for available inventory slot(s), in some cases when you looked for a slot you could pick the same slot twice, and add an item 'above' an existing item.

  • The Avatar model HUD will now update properly when you change equipment.

  • Moved the quest tracking HUD a bit more to the left, to line up with the minimap.

  • Fixed a potential bug which would occur when a playerID was greater than 16 bits (playerID & groupID is now 21 bits instead).

  • Rewrote the weapon logic, all hit detection related stuff is done on the server, the model only exists on the client! (for players and npcs) also saved network edicts, + server load, due to the fact that the weapons followed the entity on the client + server...

  • Fixed some issues related to dual wielding.

  • You can now set model scale for NPC @ npc scripts.

  • NPC loot drop percentages are now represented as float, which is convenient for items with a super low percentage.

  • Fixed a bug which would occur in dungeons if Steam didn't load properly, the dungeon would report to the master before connecting to the master.

  • Added player deletion group handling, if the deleted player were in a group, announce and handle this properly.

  • Added name character limit, people shouldn't be allowed to have extremely long names! (limited to 16 characters)

  • Added a simple combat log HUD which displays damage taken, damage dealt, healing, etc... (check keyboard bindings for scrolling up & down)

  • Added simple death punishment, from now on you will lose 10% of your money when dying.

  • Added a new spell entity : spell_object which is a spell that spawns on the ground and renders a fancy texture effect on the ground, anyone who enters this volume (bounds) will be affected by this spell.

  • NPCs can now flee properly, added proper NavMesh support.

  • Fixed faulty networked variables, some sent too few / many bits.

  • Added support for PvP when PvP mode is enabled! (group up to prevent friendly fire...)

  • Updated the drop rate for some items, the cost/sell values for food and other valuable items.

  • Improved local devmode functionality.

Source

Steam News / 11 February 2025

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