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Latest IMP updates
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- IMP
Loadout Fix! and Levels now Need to be Unlocked.
The levels are now locked except for the first one. Complete each level and the next one will be unlocked. If you had visited each world before, well, not much has changed. Except now you earn your ticket to them! There…
Announcement2 changesFixGameplay - IMP
Visual and Animation Fix
-There were some remaining badly rendered 'imp-o-vision' sections in the Hyperion III underhalls, that has been fixed. This was very jarring so fixing it was kind of a critical fix. Hopefully no visor vision bugs remain…
Announcement1 changeFix - IMP
Visual fix for Amalthea IV
There was a lot of visor-view conflict in the material over the whole level. Big visual bug that got by me but it should all be fixed now.
Announcement1 changeFix - IMP
Critical Fix
A section in Charon IX RSA was open for the player to fall in and never come out. That was game breaking so it has been fixed! Along with this change I took the chance to fix: -Badly rendered alien growth -Gaps in the a…
Announcement1 changeFix - IMP
Profit Fix
For a brief time any profit acquired from worms would be saved even if you quit the game. That and other profit bugs have been fixed. Hopefully last quick fix for a while!
Announcement1 changeFix - IMP
Quick fix!
The enemies were glitching when close to the player and that was an unintended side effect from some of the new cosmetic attachments on the player. The issue has been fixed! Apologies for that!
Store1 changeFix - IMP
Market and Loadout code is done!
Finally an update! A major one: The Market and Loadout are done! This means that l can now focus on adding more content, optimizing and polishing. The armor and weapon parts will have stats that affect gameplay, but thi…
Announcement3 changesBalanceGameplay - IMP
Wed, March 11th Quick Update! - Mouse / Controller Options added
Controller is not 100% supported yet (no menus) but it is functional during gameplay for those that might want to try it! For now the official description of this update is more about messing with mouse sensitivity or i…
Announcement1 changeGameplay - IMP
Saturday March 7th Quick Update!
-All computers in Hyperion III will now have an audio clip along with the text. This has been achieved with an old speech emulator that has that perfect rough around the edges feel to it. -The compass in Hyperion III wi…
Announcement4 changesFixUI/audio - IMP
Thursday March 5th update!
-Aiming animation has been slowed. -Refinery exhausts are now gone after explosion, although for now all modules share the same one. -Space 'night' atmosphere has been added to Hyperion III. -Fixed a blank texture rock…
Announcement5 changesFixGameplay - IMP
Destructible Refinery Modules are now in!
February, 11th 2026 -Destructible refinery modules are now in! Worm swarms will slowly chip away at their health and eventually destroy them. It will cost you $12,500 per building destroyed. This should raise the stakes…
Announcement3 changesFixBalance - IMP
Relic Cases now in!
At the moment only available in Charon IX and Hyperion III, these relic cases are hidden in the most far out corners of the map. They aren't easy to find so you might need a keen eye. Charon IX has 1 and Hyperion III up…
Announcement1 changeMaps - IMP
Wednesday, Jan 7th '26 update
PATCH: Wednesday, January 7th 2026 -Hyperion III: Fixes hives spawning worms when the player is walking the under halls. -Hyperion III: Now all houses should have a red light to entice the player to search for Keycard.…
Announcement4 changesFixGameplay - IMP
IMP is out on Early Access now!
Hey all! I pressed the button last night and IMP is out, live in the universe! There is still a TON of work ahead and I'm nothing but super excited to be on this journey. Should be an interesting couple years for the de…
Announcement1 changeGameplay

