What changed
0 fixes0 additions0 changes2 removals
removedFor a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes.
removedThe water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this note there is an unfortunate side effect of the player being split into different meshes for customization - the player no longer creates ripples or splashes on the water. This is being looked into!
IMP changes
removedFor a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes.
removedThe water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this note there is an unfortunate side effect of the player being split into different meshes for customization - the player no longer creates ripples or splashes on the water. This is being looked into!
For a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes.
The water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this note there is an unfortunate side effect of the player being split into different meshes for customization - the player no longer creates ripples or splashes on the water. This is being looked into!