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Steam News5 August 20267d ago

Small update and News!!!

Hello and welcome to all new players! Your support is greatly appreciated!! In this dark age of the game industry, support for small creators goes a very long way.

Full notes

Full IMP update

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Repeated intro

Hello and welcome to all new players!

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
  • Compatibility
addedHello and welcome to all new players!
fixedSome assets were still rendered incorrectly on “imp-o-vision” at the Hyperion IV map and have been fixed. -The player’s light has been tweaked to make it look like it comes off the helmet. -The markers on the compass move a bit smoother now. -The worm’s reaction is a bit faster after being hit.
fixedQuick note… The controller is still not supported in-menus, but it is fully supported during gameplay. For some time the firing button wasn't working and that was fixed. Menu support for controllers is coming in the next major update and then I will check the 'full controller support' option on Steam.
addedThe current big content push is focused on levels. I am working on a new style of level that takes some inspiration from the type of dungeons you'd find in old-school Legend of Zelda - it's not gonna be as puzzly as those but there will be traps, buttons to push, chambers that open up. This type of new map will also introduce boss battles! See if you can unlock the current maps and buy all the gear before these come online!
changedEverything is on schedule with about 1.5 years of development left. I want to think that it can be split into 1 year of a big content push, and half a year of polishing all those things that are quite visibly rough around the edges. I’m also planning some extras only for Early Access supporters so stay tuned!!

IMP changes

addedHello and welcome to all new players!
fixedSome assets were still rendered incorrectly on “imp-o-vision” at the Hyperion IV map and have been fixed. -The player’s light has been tweaked to make it look like it comes off the helmet. -The markers on the compass move a bit smoother now. -The worm’s reaction is a bit faster after being hit.
fixedQuick note… The controller is still not supported in-menus, but it is fully supported during gameplay. For some time the firing button wasn't working and that was fixed. Menu support for controllers is coming in the next major update and then I will check the 'full controller support' option on Steam.
addedThe current big content push is focused on levels. I am working on a new style of level that takes some inspiration from the type of dungeons you'd find in old-school Legend of Zelda - it's not gonna be as puzzly as those but there will be traps, buttons to push, chambers that open up. This type of new map will also introduce boss battles! See if you can unlock the current maps and buy all the gear before these come online!
changedEverything is on schedule with about 1.5 years of development left. I want to think that it can be split into 1 year of a big content push, and half a year of polishing all those things that are quite visibly rough around the edges. I’m also planning some extras only for Early Access supporters so stay tuned!!

Your support is greatly appreciated!! In this dark age of the game industry, support for small creators goes a very long way. I hope you enjoy that glowy nugget of goodness I know exists within the game. I’m working on the game every day to ensure you get more bang for your buck as the game moves towards final release!

Notes about this Small Update:

-Some assets were still rendered incorrectly on “imp-o-vision” at the Hyperion IV map and have been fixed. -The player’s light has been tweaked to make it look like it comes off the helmet. -The markers on the compass move a bit smoother now. -The worm’s reaction is a bit faster after being hit.

Quick note… The controller is still not supported in-menus, but it is fully supported during gameplay. For some time the firing button wasn't working and that was fixed. Menu support for controllers is coming in the next major update and then I will check the 'full controller support' option on Steam.

What's coming?

The current big content push is focused on levels. I am working on a new style of level that takes some inspiration from the type of dungeons you'd find in old-school Legend of Zelda - it's not gonna be as puzzly as those but there will be traps, buttons to push, chambers that open up. This type of new map will also introduce boss battles! See if you can unlock the current maps and buy all the gear before these come online!

Everything is on schedule with about 1.5 years of development left. I want to think that it can be split into 1 year of a big content push, and half a year of polishing all those things that are quite visibly rough around the edges. I’m also planning some extras only for Early Access supporters so stay tuned!!

-Miguel

Source

Steam News / 5 August 2026

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