Full notes
Full IMP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
-Aiming animation has been slowed.
-Refinery exhausts are now gone after explosion, although for now all modules share the same one.
-Space 'night' atmosphere has been added to Hyperion III.
-Fixed a blank texture rock that would show up in the third Hyperion III iteration.
-Added new epic guitar song!
Optimization Efforts:
-More texture size reduction
-Compass markers are now only showing what is in range and no longer update on tick. Not as visually smooth, but works the same.
-Casting functions have been reduced in all enemy behaviors. Casting is an Unreal function that can be expensive.
-Anything that was on tick is now on a timer or on a pre-made animation. Tick functions can also be expensive.
Source
Changelog.gg summarizes and formats this update. How we read updates.
