HomeGamesUpdatesPricingMethodology
Steam News5 March 20264mo ago

Thursday March 5th update!

-Aiming animation has been slowed. -Refinery exhausts are now gone after explosion, although for now all modules share the same one. -Space 'night' atmosphere has been added to Hyperion III.

Full notes

Full IMP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes1 removal
  • Gameplay
  • Fixes
  • Performance
addedSpace 'night' atmosphere has been added to Hyperion III.
fixedFixed a blank texture rock that would show up in the third Hyperion III iteration.
addedAdded new epic guitar song!
changedOptimization Efforts:
removedCompass markers are now only showing what is in range and no longer update on tick. Not as visually smooth, but works the same.
changedCasting functions have been reduced in all enemy behaviors. Casting is an Unreal function that can be expensive.

-Aiming animation has been slowed.

-Refinery exhausts are now gone after explosion, although for now all modules share the same one.

-Space 'night' atmosphere has been added to Hyperion III.

-Fixed a blank texture rock that would show up in the third Hyperion III iteration.

-Added new epic guitar song!

Optimization Efforts:

-More texture size reduction

-Compass markers are now only showing what is in range and no longer update on tick. Not as visually smooth, but works the same.

-Casting functions have been reduced in all enemy behaviors. Casting is an Unreal function that can be expensive.

-Anything that was on tick is now on a timer or on a pre-made animation. Tick functions can also be expensive.

Source

Steam News / 5 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.