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- Immortum
Achievement Unlocked: Multiple Endings
TLDR: Immortum now has achievements and multiple endings! And thank you for 1300 wishlists! Immortum is all about driving you mad, and what is a better experience for that other than multiple endings? I have been mentio…
Announcement4 changesGameplayCompatibility - Immortum
New Demo, New Description, 100% Focus
Direction In the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly. Therefore, I updated Steam description to show that…
Patch notes3 changesGameplay - Immortum
A thousand thank you, and 1 sorry 🙏
TLDR: Immortum will be released in Q2 instead of Q1 2026. Immortum is coming along very nicely, and the last levels are my favorites of the entire game, closing everything nicely together. Here is a small teaser: It was…
Announcement1 changeCompatibility - Immortum
The worst design mistake is finally fixed! I hope 🙈
When it comes to designing games you think you might know everything, but players are unpredictable. But players are not the issue. The issue is always a design mistake - because I designed it poorly, players couldn't u…
Patch notes6 changesMapsGameplay - Immortum
Game breaking bug LIVE ON STREAM?! 😱
To be completely honest, I held on for the next update because the game was very stable. I worked hard to optimize all the lights in the game - the biggest performance hog in the entire game. But I was afraid to break t…
Announcement2 changesPerformanceGameplay - Immortum
We're not going to start a fight now...
Steam Next Fest was great and I had joy watching people play the Immortum Demo. Considering the current wishlists, player base, and the direction of the game, I have decided that Immortum will not feature combat. Having…
Announcement3 changesGameplay - Immortum
Goodbye version 13! Sounds good?
The reception of the new demo changes was great, but there was a single complaint that kept bugging me: it was just too quiet. Sound is a tricky thing since players can listen in with their headphones or their speakers,…
Announcement3 changesGameplayUI/audio - Immortum
Achievement Unlocked: Faster, Harder, all with a controller!
As with all demo releases, if you don’t get it the first time, keep trying. And it paid off because I addressed all the issues the players had: Maps are now small enough so you won’t feel like you are in a walking simul…
Store5 changesFixMaps - Immortum
Getting lost can be a bad thing
Players resonated with Immortum’s Demo, and it was a pleasure to see the faces of those lost in its depths. However, not all games are perfect, and the demo required some fixes. Keeping the balance between making the ga…
Store3 changesBalanceGameplay - Immortum
Demo Release Date: July 15th
I have created Immortum out of a passion for Horror games. Drawing inspiration from what I like and creating what I wanted to see led to a game that can stand its own ground in today's Horror game scene. The official de…
Announcement - Immortum
Why did play testers get lost? Demo play test updates!
Maps are tricky. Immortum started without any maps. As an ever-changing maze of corridors, the player should be on the edge of his seat without knowing what lurks beyond the corner. But the reality was different than ex…
Patch notes1 changeCompatibility






