HomeGamesUpdatesPricingMethodology
Steam News26 April 20262mo ago

New Demo, New Description, 100% Focus

Direction In the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly.

In this update2

Full notes

Full Immortum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
changedDirectionIn the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly. Therefore, I updated Steam description to show that Immortum is focused on the narrative approach while still providing engaging puzzles and interesting enemies. You can also check the longer description for a more detailed overview of what's to come.
addedDemoImmortum 's demo included the first two levels, but it felt like the first level is too story driven. Drawing inspiration from other demos Immortum now has the second level only - cutting straight to the action and skipping the story that will be saved for the main game. Of course, you can still piece the story together through the demo level - it's all up to your imagination!
addedDemoThank you for your support, and I hope you enjoy the new Demo of Immortum just as I enjoyed designing, crafting and playing it myself!

Immortum changes

changedIn the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly. Therefore, I updated Steam description to show that Immortum is focused on the narrative approach while still providing engaging puzzles and interesting enemies. You can also check the longer description for a more detailed overview of what's to come.
addedImmortum 's demo included the first two levels, but it felt like the first level is too story driven. Drawing inspiration from other demos Immortum now has the second level only - cutting straight to the action and skipping the story that will be saved for the main game. Of course, you can still piece the story together through the demo level - it's all up to your imagination!
addedThank you for your support, and I hope you enjoy the new Demo of Immortum just as I enjoyed designing, crafting and playing it myself!

Direction

In the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly. Therefore, I updated Steam description to show that Immortum is focused on the narrative approach while still providing engaging puzzles and interesting enemies. You can also check the longer description for a more detailed overview of what's to come.

Spoiler: It also means multiple endings and choices the matter and require you to pay attention!

Demo

Immortum's demo included the first two levels, but it felt like the first level is too story driven. Drawing inspiration from other demos Immortum now has the second level only - cutting straight to the action and skipping the story that will be saved for the main game. Of course, you can still piece the story together through the demo level - it's all up to your imagination!

But of course, to make it even more engaging and clearer the demo got enhanced with some aids making the initial start less baffling.

Spoiler: there is also a preview to the first of three collectables through the game. Can you find it?

Thank you for your support, and I hope you enjoy the new Demo of Immortum just as I enjoyed designing, crafting and playing it myself!

Source

Steam News / 26 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.