Full notes
Full Immortum update
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What changed
- Balance
- Gameplay
Immortum changes
Players resonated with Immortum’s Demo, and it was a pleasure to see the faces of those lost in its depths. However, not all games are perfect, and the demo required some fixes.
Keeping the balance between making the game fun to play without changing its core was a challenge. Challenge is a positive word since it brings much-needed change!
Improvements in the current patch are:
Key cards and items that belong to a certain room will now have that room mentioned in their description.
Small fixes and tweaks to rooms that were buggy. Now you have a more probable chance of dying.
Additionally, the biggest feedback was that the corridors are too long. So buckle up for the next patch, where many of the hallways will be scaled down to a more digestible size without sacrificing gameplay and fun.
Regarding the game itself, two of the first levels are already a part of the demo, and will be followed by two more levels, one of which is going strong and close to completion.
I’ll see you on the next post, where I’ll share the final details about the demo.
Source
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