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Steam News27 October 20258mo ago

We're not going to start a fight now...

Steam Next Fest was great and I had joy watching people play the Immortum Demo. Considering the current wishlists, player base, and the direction of the game, I have decided that Immortum will not feature combat.

Full notes

Full Immortum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedThe longer story is that the game follows a narrative, and in that story Immortum is a slow burn horror game, ramping up towards the climax at the end. It meant that I would have to add combat to the last level, but it makes little sense to add combat to only one small portion of the game. It was as if Immortum had clashing world views.
changedThis doesn't mean that there won't be enemies or more puzzles (or crazy changing dynamic places)! Stay tuned because the next levels are getting even crazier (look at the cover image for reference).
addedOh! And Immortum now has a new Art style that represents the game even better, and hints at one of the crazy endings I am planning.

Immortum changes

addedThe longer story is that the game follows a narrative, and in that story Immortum is a slow burn horror game, ramping up towards the climax at the end. It meant that I would have to add combat to the last level, but it makes little sense to add combat to only one small portion of the game. It was as if Immortum had clashing world views.
changedThis doesn't mean that there won't be enemies or more puzzles (or crazy changing dynamic places)! Stay tuned because the next levels are getting even crazier (look at the cover image for reference).
addedOh! And Immortum now has a new Art style that represents the game even better, and hints at one of the crazy endings I am planning.

Steam Next Fest was great and I had joy watching people play the Immortum Demo.

Considering the current wishlists, player base, and the direction of the game, I have decided that Immortum will not feature combat. Having most of the levels focusing on environment, scares, and the story, Immortum will be a better game without combat.

The longer story is that the game follows a narrative, and in that story Immortum is a slow burn horror game, ramping up towards the climax at the end. It meant that I would have to add combat to the last level, but it makes little sense to add combat to only one small portion of the game. It was as if Immortum had clashing world views.

This doesn't mean that there won't be enemies or more puzzles (or crazy changing dynamic places)! Stay tuned because the next levels are getting even crazier (look at the cover image for reference).

I am covering my thoughts in a more personal and down to earth manner in my latest video if you want to learn more:

Oh! And Immortum now has a new Art style that represents the game even better, and hints at one of the crazy endings I am planning.

Scream Fest is just starting so enjoy all the Horror Games, and don't forget to give Immortum a try too.

Happy Halloween! 🎃

Source

Steam News / 27 October 2025

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