HomeGamesUpdatesPricingMethodology
Steam News15 November 20241y ago

Tiny Update #5

It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time!

Full notes

Full Idylls of the Lunar Maria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Performance
changedBig Damage
changedHuge Damage
changedMaster volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this would save the odd person a jumpscare)
addedCombos now have a UI indicator
addedThe Recipe for Peace now has an additional story moment
changedTile Upgrades available in the shop should make more sense for your character. (e.g no more mushrooms unless you're the forager)

Idylls of the Lunar Maria changes

changedBig Damage
changedHuge Damage
changedMaster volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this would save the odd person a jumpscare)
addedCombos now have a UI indicator
addedThe Recipe for Peace now has an additional story moment

It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time!

Examine this list to get the gist:

Levels:

  • Mysterious Moon Hills

Combat Characters:

  • PainTer

  • Pointy

  • Electrorat

  • Stopportunist

  • Flatmate

  • Dogosaur

  • Reader Rat

Exploration Encounters:

  • Penguini

  • Penguini Show

  • Penguini Show 2

Exploration Scenery:

  • Factory Tunnel

  • Dark Woods

  • Castle Approach

Meals:

  • Combo Crunch

Charms:

  • Snowdrop

  • Money Magnet

  • Combo Cup

Tiles:

  • Stop

  • Paintbrush

  • Flatmate

  • Thief Knife

  • Paper

  • Book

Achievements:

  • Bluesy Enjoyer

  • Big Damage

  • Huge Damage

  • The Red Castle (Gold)

  • The Recipe for Peace (Gold)

  • Unda Da Siege (Gold)

  • Red Rodent Rescue (Gold)

  • Ice Crisis (Gold)

  • The Never-Descending Terra Tower (Gold)

  • Across The Universe (Gold)

  • The Heist (Gold)

  • Treasure Cloud (Gold)

Changes:

  • Master volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this would save the odd person a jumpscare)

  • Combos now have a UI indicator

  • Dancing Victory Rats

  • Unda Da Siege ending makes a bit more sense

  • Ice Crisis ending makes a bit more sense

  • The Recipe for Peace now has an additional story moment

  • Tile Upgrades available in the shop should make more sense for your character. (e.g no more mushrooms unless you're the forager)

  • New hover info blob, which is animated and has bigger text. You can also scroll properly now.

  • Font rendering should be better (crispier) on scaled resolutions, so that's good for windowed mode and Steam Deck

  • Bunch of new achievements, mainly for not dying on hardcore. The game now keeps track of your deaths as a stat (or you could call them more accurately "defeats")

  • Added an option for fixed conversation button placement, as some people don't like the way they move around randomly

This update comes with a variety of new content and adjustments. The stories should feel a little bit more fleshed out and you can now finally play an unfinished version of The Heist (and get the achievement for it).

I made a few unique enemies that needed their own special logic and introduced some new mechanics that could be used for later enemies. PainTer will literally paint an enemy in its canvas, dealing more damage to that target (or multiple targets of the same character). Pointy will force what direction you can swap tiles. Dogosaur can be found in hatched or egg form, the latter of which transforms into the former.

There is also a new fun character to meet: Penguini, the penguin comedian. Inspired by a snack, this guy can be paid to perform comedy shows if you're into his sense of humour.

Combos are getting more utilised by the Combo Cup charm and the Combo Crunch meal. There is lots of potential with a combo based build so I plan to create more items and enemies that are all about combos.

Also, there are now dancing victory rats which is very important. I plan to animate more dancing characters.

I hope you enjoy this update, it's getting much closer to a 1.0 release! If you have any suggestions or feedback please join my Discord (Steam doesn't allow links anymore, you can find it as a tiny link on the store page) and I will most likely implement your ideas!

Source

Steam News / 15 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.