Full notes
Full Idylls of the Lunar Maria update
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What changed
- Balance
- Gameplay
- UI and audio
- Store
- Performance
Idylls of the Lunar Maria changes
It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time!
Examine this list to get the gist:
Levels:
Mysterious Moon Hills
Combat Characters:
PainTer
Pointy
Electrorat
Stopportunist
Flatmate
Dogosaur
Reader Rat
Exploration Encounters:
Penguini
Penguini Show
Penguini Show 2
Exploration Scenery:
Factory Tunnel
Dark Woods
Castle Approach
Meals:
Combo Crunch
Charms:
Snowdrop
Money Magnet
Combo Cup
Tiles:
Stop
Paintbrush
Flatmate
Thief Knife
Paper
Book
Achievements:
Bluesy Enjoyer
Big Damage
Huge Damage
The Red Castle (Gold)
The Recipe for Peace (Gold)
Unda Da Siege (Gold)
Red Rodent Rescue (Gold)
Ice Crisis (Gold)
The Never-Descending Terra Tower (Gold)
Across The Universe (Gold)
The Heist (Gold)
Treasure Cloud (Gold)
Changes:
Master volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this would save the odd person a jumpscare)
Combos now have a UI indicator
Dancing Victory Rats
Unda Da Siege ending makes a bit more sense
Ice Crisis ending makes a bit more sense
The Recipe for Peace now has an additional story moment
Tile Upgrades available in the shop should make more sense for your character. (e.g no more mushrooms unless you're the forager)
New hover info blob, which is animated and has bigger text. You can also scroll properly now.
Font rendering should be better (crispier) on scaled resolutions, so that's good for windowed mode and Steam Deck
Bunch of new achievements, mainly for not dying on hardcore. The game now keeps track of your deaths as a stat (or you could call them more accurately "defeats")
Added an option for fixed conversation button placement, as some people don't like the way they move around randomly
This update comes with a variety of new content and adjustments. The stories should feel a little bit more fleshed out and you can now finally play an unfinished version of The Heist (and get the achievement for it).
I made a few unique enemies that needed their own special logic and introduced some new mechanics that could be used for later enemies. PainTer will literally paint an enemy in its canvas, dealing more damage to that target (or multiple targets of the same character). Pointy will force what direction you can swap tiles. Dogosaur can be found in hatched or egg form, the latter of which transforms into the former.
There is also a new fun character to meet: Penguini, the penguin comedian. Inspired by a snack, this guy can be paid to perform comedy shows if you're into his sense of humour.
Combos are getting more utilised by the Combo Cup charm and the Combo Crunch meal. There is lots of potential with a combo based build so I plan to create more items and enemies that are all about combos.
Also, there are now dancing victory rats which is very important. I plan to animate more dancing characters.
I hope you enjoy this update, it's getting much closer to a 1.0 release! If you have any suggestions or feedback please join my Discord (Steam doesn't allow links anymore, you can find it as a tiny link on the store page) and I will most likely implement your ideas!
Source
Changelog.gg summarizes and formats this update. How we read updates.
