Full notes
Full Idylls of the Lunar Maria update
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What changed
- Gameplay
- Balance
- UI and audio
Idylls of the Lunar Maria changes
Good evening everybody, I'm back with an update. Make sure to wear something windproof before you read this, because it will blow you away 😎
Levels:
Crystal Woods
Combat Characters:
Spooknight
Infernope
Dethroner
Warpooch
Dragthat
Antler
Labrador
Moon Mammoth
Exploration Scenery:
Factory Room
Green Purple
Status Effects:
Vulnerable
Changes:
Return of the Demo!
Combat now shows the effects of match reactions in steps, a bit like Balatro where the initial values and modifiers animate one step at a time. This is slower than before, so you can speed it up with the new combat speed slider in the pause menu.
Combat Speed Option
Navigation Scene won't show enemies if a story scene will happen instead
A second hurt animation for damage over 9
Congratulations scene includes a shower of the tiles witnessed
Volume of some tile sounds adjusted
Added some moments to story chapters
Across the universe now includes the Moon Mammoth as a team member
Added zoom and pan controls to Constellation Compendium
Team Assemble screen includes character info like the constellation compendium
The owl also gets a moustache if you pay the moustache conjurer
I'm very happy to announce the demo is back! I think the game is at a much better place to showcase itself before release. The demo will only allow you to play 1 story of each character, with no unlocks, endless mode or rat mode. It's quite generous as the game is still hefty with content otherwise. The combat now has a Balatro-like pace to it (which you can speed up in the pause menu) where damage adds up in steps with animations to show where and how attacks, heals, etc are coming from and going. A lot of feedback I have received revealed to me just how confusing the combat system can be unless you read all the character descriptions which is too much busy-work. It feels much more like a complete game now, I'm very happy with it and excited to hear feedback. As always, you can send me suggestions and feedback via my Discord or Steam Discussions. See ya next time!
Source
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