Full notes
Full Idylls of the Lunar Maria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
Idylls of the Lunar Maria changes
Howdy gamers, please witness and savor the fruits of my labour:
Levels:
Lemon Place
Combat Characters:
Orange Ranger
Illumimate
Pigisimo
Tower Defender
OrbThat
The Rat
Mouse
Good Rat Buddy
Exploration Encounters:
Stumped
Fox
Exploration Scenery:
Lemons
Tiles:
Orange
Arrow
Meals:
Orange
Changes:
New navigation scene - choose the next conversation and enemies!
Modified the UI to show current level on every screen, larger turn counter
Some rewards can increase difficulty in hardcore, introducing risk/reward
Improved Rat Mode - new rat player characters
Fixed moving tiles (bullet and arrow), can now go both ways and works with big mode box.
Fixed bug with Achilles Heel status
Reduced reverb everywhere
For a while some recurring feedback has been that there should be more choice in where to go and who to fight. So I have started on a new scene in this update! You can choose the next conversation, level and enemies from a selection. Rat mode now has bespoke rat characters to play as, bullets and arrows are cool now (and in the case of arrows, exist), I tweaked the audio to be less reverby and fixed some obscure bugs and typos. Some private feedback has told me the game flow is much improved from the new scene so I hope to add some more visuals and mechanics to it! As usual there are more enemies (215 total now!), and a couple of conversations, some visuals for The Recipe for Peace (Lemon Land, where there are lemons).
Thank you to everyone for your support, and if you have any suggestions or feedback, feel free to contact me via Steam Discussions or my Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
