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Steam News29 January 20265mo ago

Tiny Update #12

Howdy gamers, please witness and savor the fruits of my labour: Levels: Lemon Place Combat Characters: Orange Ranger Illumimate Pigisimo Tower Defender OrbThat The Rat Mouse Good Rat Buddy Exploration Encounters: Stumpe

Full notes

Full Idylls of the Lunar Maria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
addedNew navigation scene - choose the next conversation and enemies!
changedModified the UI to show current level on every screen, larger turn counter
changedSome rewards can increase difficulty in hardcore, introducing risk/reward
changedImproved Rat Mode - new rat player characters
fixedFixed moving tiles (bullet and arrow), can now go both ways and works with big mode box.
fixedFixed bug with Achilles Heel status

Idylls of the Lunar Maria changes

addedNew navigation scene - choose the next conversation and enemies!
changedModified the UI to show current level on every screen, larger turn counter
changedSome rewards can increase difficulty in hardcore, introducing risk/reward
changedImproved Rat Mode - new rat player characters
fixedFixed moving tiles (bullet and arrow), can now go both ways and works with big mode box.

Howdy gamers, please witness and savor the fruits of my labour:

Levels:

  • Lemon Place

Combat Characters:

  • Orange Ranger

  • Illumimate

  • Pigisimo

  • Tower Defender

  • OrbThat

  • The Rat

  • Mouse

  • Good Rat Buddy

Exploration Encounters:

  • Stumped

  • Fox

Exploration Scenery:

  • Lemons

Tiles:

  • Orange

  • Arrow

Meals:

  • Orange

Changes:

  • New navigation scene - choose the next conversation and enemies!

  • Modified the UI to show current level on every screen, larger turn counter

  • Some rewards can increase difficulty in hardcore, introducing risk/reward

  • Improved Rat Mode - new rat player characters

  • Fixed moving tiles (bullet and arrow), can now go both ways and works with big mode box.

  • Fixed bug with Achilles Heel status

  • Reduced reverb everywhere

For a while some recurring feedback has been that there should be more choice in where to go and who to fight. So I have started on a new scene in this update! You can choose the next conversation, level and enemies from a selection. Rat mode now has bespoke rat characters to play as, bullets and arrows are cool now (and in the case of arrows, exist), I tweaked the audio to be less reverby and fixed some obscure bugs and typos. Some private feedback has told me the game flow is much improved from the new scene so I hope to add some more visuals and mechanics to it! As usual there are more enemies (215 total now!), and a couple of conversations, some visuals for The Recipe for Peace (Lemon Land, where there are lemons).

Thank you to everyone for your support, and if you have any suggestions or feedback, feel free to contact me via Steam Discussions or my Discord.

Source

Steam News / 29 January 2026

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